Template:Event
From Wildermyth Wiki
Basic Template for Event Pages
{{Infobox event
| event = The Sample Event
| image = Thesampleevent.png
| author = Douglas Austin
| type = Arrive at hostile site
}}
The heroes explore something, meet someone and find treasures.
== Choices ==
''1. Option 1. ''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Consequence.
|}
''2. Option 2.''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Consequence.
|}
== Trivia ==
This event has XYZ requirements ...
This refers to ...
== Images ==
<gallery mode=packed heights=150px>
File:Comic1.png|Caption
File:Comic2.png|Caption
File:Comic3.png|Caption
</gallery>
[[Category:Event]]
Opportunity Choices Template
Several events, including all opportunities, involve two or more choices. Use the following template for nested choices.
== Choices ==
''1. [Begin the opportunity]''
::''1.1 Option 1.''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Consequence 1. The following is added to the hero's [[history]]:
''<q><Hero> did a thing and some stuff happened.</q>''
|}
::''1.2 Option 2.''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Consequence 2. The following is added to the hero's history:
''<q><Hero> did a different thing, and some different stuff happened.</q>''
|}
''2. [Decline the opportunity]''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| The opportunity is declined.
|}
Choices With Rolls
Sometimes the outcome of a choice depends on a successful roll. Use the following template for rolled choices.
== Choices ==
''1. Option 1. ''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| '''Success''': Something good happens.<br />'''Failure''': Something bad happens.
|}
Combat Modifiers template
If a combat modifier is needed, use:
{{Modifier}}
So for example,
Combat begins with {{Courage}}.
becomes
Combat begins with Courage (all party members gain +2 damage/potency for 3 turns).
Infobox
For more information about the infobox, please refer to: Template:Infobox event