Difference between revisions of "Amber Hollow"
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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| | | Hero begins combat with {{Wound}}, and combat begins with {{Disorder}}. Upon combat resolution, hero finds an item. | ||
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''2. "You might be able to come back when the fighting's over?"'' | ''2. "You might be able to come back when the fighting's over?"'' | ||
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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| | | Combat begins with {{Stealth}}. The relationship between the two heroes deepens. | ||
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== Images == | == Images == | ||
<gallery mode= | <gallery mode=packed heights=150px> | ||
File:Amber hollow.PNG | File:Amber hollow.PNG | ||
</gallery> | </gallery> | ||
{{Targets2 | |||
| page = Targets encounter heroesArriveAtSite amberHollow | |||
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[[Category:Event]] | [[Category:Event]] |
Revision as of 12:15, 28 December 2021
Amber Hollow |
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Author |
Douglas Austin |
Event type |
Arrive at hostile site |
Two heroes watch the sunset before a battle.
Choices
1. "I just feel something. Something in this amber hollow wishes me to see it."
Outcome Hero begins combat with Wound (one party member loses half hit points to start combat), and combat begins with Disorder (walling provides no armor this combat). Upon combat resolution, hero finds an item.
2. "You might be able to come back when the fighting's over?"
Outcome Combat begins with Stealth (all party members begin combat in Greyplane). The relationship between the two heroes deepens.
Trivia
Images
Targets
Targets hook (required) Score: max(BOOKISH,ROMANTIC,POET) >= 60 Test: LEVEL >= 2 hothead (required) Score: (FAMILY_WITH.hook*3)*SHIP_WITH.hook >= 1 Test: LEVEL >= 2 volunteer (required) Score: LEVEL volunteer2 (optional) lover (optional) Score: LOVER_WITH.hothead >= 1 ship (optional) Score: LOVER_WITH.hook >= 1
See Targets and scoring guide for help with role names and scoring.