Difference between revisions of "Ambush"

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'''Ambush''' is a [[:Category:Hunter abilities|Hunter ability]].
'''Ambush''' is a [[Hunter]] [[ability]].


==In-Game Description==
==In-Game Description==
  <q>''(Active) [[Hero]] draws back, ready to loose an attack upon any enemy who enters the threatened strip of tiles. If the shot is not spring, the hero releases the attack at the beginning of their next turn.''</q>
  <q>''(Active) [[Hero]] draws back, using a '''ranged attack''' on the first enemy who enters the threatened tiles, dealing an extra '''+2 Damage'''. If no attack occurs, get a free attack at the start of next turn.''</q>
 
==Upgrade==
<q>''Ambush interrupts enemy movement.''</q>


==Specifics==
==Specifics==
The hero may set an ambush that covers a 3x3 grid on the [[battle map]]. If no attack occurs the hero gets a free attack at the start of the following turn. This free attack must be used before any other abilities or the opportunity will be lost.


[[Category:Battle]]
The hero may set an ambush that covers a 3x3 grid on the [[battle map]]. If no attack occurs, the hero gets a free attack that deals '''+2 damage''' at the start of the following turn. This free attack must be used ''first'' before any other actions or abilities, even Swap Weapon, or the opportunity will be lost. The free attack does ''not'' need to be targeted within the original ambush area. Additionally, note the interaction between Ambush and the following abilities:
* [[Through Shot]] is '''not''' applied.
* [[Ember Arrows]] is applied.
* [[Sharpshooter]]'s '''+1 damage''' is applied, but the '''reduced minimum range''' for bows is only applied to the enemy-turn attack, '''not''' the free player-turn attack.
* Ambush works with ranged transformation abilities, but will only trigger if no allies will be harmed by the attack (e.g. by [[Flamesoul]]'s Cone of Fire).
 
[[Category:Ability]]
[[Category:Ability]]
[[Category:Hunter abilities]]
[[Category:Hunter abilities]]

Revision as of 14:06, 1 January 2022

Ambush is a Hunter ability.

In-Game Description

(Active) Hero draws back, using a ranged attack on the first enemy who enters the threatened tiles, dealing an extra +2 Damage. If no attack occurs, get a free attack at the start of next turn.

Upgrade

Ambush interrupts enemy movement.

Specifics

The hero may set an ambush that covers a 3x3 grid on the battle map. If no attack occurs, the hero gets a free attack that deals +2 damage at the start of the following turn. This free attack must be used first before any other actions or abilities, even Swap Weapon, or the opportunity will be lost. The free attack does not need to be targeted within the original ambush area. Additionally, note the interaction between Ambush and the following abilities:

  • Through Shot is not applied.
  • Ember Arrows is applied.
  • Sharpshooter's +1 damage is applied, but the reduced minimum range for bows is only applied to the enemy-turn attack, not the free player-turn attack.
  • Ambush works with ranged transformation abilities, but will only trigger if no allies will be harmed by the attack (e.g. by Flamesoul's Cone of Fire).