Difference between revisions of "Archery"

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m (Pbelanger moved page Ability:Archery to Archery without leaving a redirect: Removed prefix)
(Ability reworked in update 0.13+109 Darrel Trace)
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'''Archery''' is a [[Passive ability|passive]] [[:Category:Hunter abilities|Hunter ability]] that allows the Hunter to counter-attack ranged attacks.
'''Archery''' is a [[Passive ability|passive]] [[:Category:Hunter abilities|Hunter ability]] that allows the Hunter to counter-attack ranged attacks. From update 0.13+109 Darrel Trace it also procs is adjacent allies are attacked.
[[File:Archery.png|200px|thumb|right|Jule counters the Raccoon's attack]]
[[File:Archery.png|200px|thumb|right|Jule counters the Raccoon's attack]]


==In-Game Description==
==In-Game Description==
  <q>''(Passive) [[Hero]] counters all ranged attacks against him/her.''</q>
  <q>''(Passive) [[Hero]] counters all ranged attacks against him or any adjacent allies.''</q>


==Specifics==
==Specifics==


A Hunter with Archery will counter-attack all ranged attacks against them, provided they themselves are equipped with a ranged weapon. Archery will not trigger if the Hunter takes mortal damage from an attack. It will also not trigger against any adjacent attacks, even if those attacks have a potential range of more than 1.
A Hunter with Archery will counter-attack all ranged attacks against them, provided they themselves are equipped with a ranged weapon. It will also trigger against attacks on adjacent allies.
 
Archery will not trigger if the Hunter takes mortal damage from an attack.


==Uses==
==Uses==

Revision as of 02:30, 25 January 2020

Archery is a passive Hunter ability that allows the Hunter to counter-attack ranged attacks. From update 0.13+109 Darrel Trace it also procs is adjacent allies are attacked.

Jule counters the Raccoon's attack

In-Game Description

(Passive) Hero counters all ranged attacks against him or any adjacent allies.

Specifics

A Hunter with Archery will counter-attack all ranged attacks against them, provided they themselves are equipped with a ranged weapon. It will also trigger against attacks on adjacent allies.

Archery will not trigger if the Hunter takes mortal damage from an attack.

Uses

While Hunters usually avoid front-line combat, a Hunter with Archery and high defensive stats can be a powerful counter to an onslaught of ranged attackers.