Difference between revisions of "Archery"

From Wildermyth Wiki
(Created page with "'''Archery''' is a passive Hunter ability that allows the Hunter to counter-attack ranged attacks. File:Archery.png|200px|thumb|right|Jule...")
 
(15 intermediate revisions by 8 users not shown)
Line 1: Line 1:
'''Archery''' is a [[passive]] [[:Category:Hunter abilities|Hunter ability]] that allows the Hunter to counter-attack ranged attacks.
{{Infobox ability
[[File:Archery.png|200px|thumb|right|Jule counters the Raccoon's attack]]
| ability = Archery
| image = Archery.png
| type = Passive
| class = General
| effect = Physical Damage
| target = Single Target
| available_to = Hunters
}}
 
'''Archery''' is a [[Passive ability|passive]] [[Hunter]] [[ability]] that causes the Hunter to counter-attack whenever they or adjacent allies are attacked by a ranged attack.


==In-Game Description==
==In-Game Description==
<q>''(Passive) Hero counters all ranged attacks against him/her.''</q>
''(Passive) After a ranged attack against them or any adjacent allies, [[Hero]] counterattacks with a ranged attack of their own.''
 
=== Upgrade ===
 
''+30 Dodge against ranged attacks''


==Specifics==
==Specifics==
A Hunter with Archery will counter all ranged attacks against them, provided they themselves are equipped with a ranged weapon. Archery will not trigger if the Hunter takes mortal damage from an attack. It will also not trigger against any adjacent attacks, even if those attacks have a potential range of more than 1.


==Uses==
A Hunter with Archery will counter-attack all ranged attacks against them, provided they themselves are equipped with a ranged weapon. It will also trigger against attacks on adjacent allies.
While Hunters usually avoid front-line combat, a Hunter with Archery and high defensive stats can be a powerful counter to an onslaught of ranged attackers.
 
Archery will not trigger if the Hunter takes mortal damage from an attack.
 
==Tips==
 
* While Hunters usually avoid front-line combat, a Hunter with Archery and high defensive stats can be a powerful counter to an onslaught of ranged attackers.
 
* Archery is most useful when fighting [[Drauven]] due to the large number of ranged attacks they use. It is also able to retaliate to prepared shots from [[Dart]] and [[Redcloak]] enemies allowing easier counter attacks.
 
* Archery can retaliate with ranged attacks granted by a [[theme]] instead of a bow, as long as no bow is equipped. In this case [[Long Reach]] and [[Sharpshooter]] are recommended to overcome the low range of theme attacks.
 


[[Category:Battle]]
[[Category:Ability]]
[[Category:Hunter abilities]]
[[Category:Hunter abilities]]
[[Category:Reaction Strike]]

Revision as of 08:54, 14 February 2022

Archery
Archery.png
Type
Passive
Class
General
Effect
Physical Damage
Target
Single Target
Available to
Hunters

Archery is a passive Hunter ability that causes the Hunter to counter-attack whenever they or adjacent allies are attacked by a ranged attack.

In-Game Description

(Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a ranged attack of their own.

Upgrade

+30 Dodge against ranged attacks

Specifics

A Hunter with Archery will counter-attack all ranged attacks against them, provided they themselves are equipped with a ranged weapon. It will also trigger against attacks on adjacent allies.

Archery will not trigger if the Hunter takes mortal damage from an attack.

Tips

  • While Hunters usually avoid front-line combat, a Hunter with Archery and high defensive stats can be a powerful counter to an onslaught of ranged attackers.
  • Archery is most useful when fighting Drauven due to the large number of ranged attacks they use. It is also able to retaliate to prepared shots from Dart and Redcloak enemies allowing easier counter attacks.
  • Archery can retaliate with ranged attacks granted by a theme instead of a bow, as long as no bow is equipped. In this case Long Reach and Sharpshooter are recommended to overcome the low range of theme attacks.