Difference between revisions of "Armor (Stat)"

From Wildermyth Wiki
(let's just redirect instead)
Tag: New redirect
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Armor''' is a character [[stat]] that represents resistance to [[physical damage]]. For each point of armor, the amount of incoming physical damage a character receives is reduced by one. In [[:Category:Battle|battle]], a character's armor is indicated by the number of blue shields on that character's [[hero portrait]].
#REDIRECT [[Combat mechanics#Armor / Warding]]
 
[[Walling]] with an allied character grants both characters an additional point of armor. It does not stack.
 
Armor can be acquired from multiple sources, including a character's [[gear]], their [[class]], and various [[events]]. Non-integer armor values are always rounded down to the nearest whole number for combat purposes.
 
Armor does not mitigate [[magic damage]] or [[elemental damage]], which are instead reduced by [[Warding]].


[[Category:Battle]]
[[Category:Battle]]
[[Category:Equipment]]

Latest revision as of 11:17, 15 February 2022