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|Creating Bad Mustard|
A new owner arrives at a backwoods tavern. How do they interact with the local leader?
1. So they fight like chickens!!
Outcome Hero enters the bar full of hostility, turns around, and camps in the woods. +1 legacy point. (If scouted alone: +4 retirement age +1 legacy point)
2. But, as we must suppose is likely, they fall in love.
Outcome Hero is welcomed in by the new couple. +1 legacy point (heal 3 health points)
3. Or maybe the drunk messes up.
Outcome A drunk's foolishness causes the tavern to burn down. The new owner explains to the hero that failure follows them wherever they go. The local leader tells them to buck up. +2 random resource or augment
hero (required) Score: LEVEL >= 2 Forbidden Aspects: waterlingRomance,npcRomance,cvawn_hunterMarriedFallback hero2 (optional) Score: ((LOVER_WITH.hero*5)+(RIVAL_WITH.hero*3))+SHIP_WITH.hero hero3 (optional) Score: AGE_IN_YEARS hero4 (optional) hero5 (optional) lover (optional) Score: LOVER_WITH.hero >= 1
See Targets and scoring guide for help with role names and scoring.