Difference between revisions of "Battle map"

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m (→‎Doors: link)
 
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Where [[hero]]es fight [[monster]]s.
Where [[hero]]es fight [[mission]]s against [[monster]]s.
 
== UI ==
 
Enemies you have seen are shown as portraits at the top right. Hover over them to see how far they can move in one action.
 
== Features ==
 
=== Doors ===
 
Doors obstruct movement for both heroes and monsters until they are opened.
 
To open a door, a hero must be adjacent to a tile of the door (blue highlights) and take a {{iconify|swift action}}.
 
If monsters have been woken up by an [[alarm]], they'll break down closed doors between them and the source of the alarm.
 
At higher [[difficulty]] levels doors have a chance to start open. There is also a [[Combat Modifiers|combat modifier]] that affects this: {{Anticipation}}.
 
{| class="wikitable"
|-
!   !! Starts Open
|-
| Storyteller || 0%
|-
| Adventurer || 25%
|-
| Tragic Hero || 50%
|-
| Walking Lunch || 50%
|}


[[Category:Battle]]
[[Category:Battle]]
[[Category:Difficulty]]

Latest revision as of 17:11, 8 February 2022

Where heroes fight missions against monsters.

UI

Enemies you have seen are shown as portraits at the top right. Hover over them to see how far they can move in one action.

Features

Doors

Doors obstruct movement for both heroes and monsters until they are opened.

To open a door, a hero must be adjacent to a tile of the door (blue highlights) and take a UI DiamondFeather.png swift action.

If monsters have been woken up by an alarm, they'll break down closed doors between them and the source of the alarm.

At higher difficulty levels doors have a chance to start open. There is also a combat modifier that affects this: Anticipation (all doors begin combat open).

  Starts Open
Storyteller 0%
Adventurer 25%
Tragic Hero 50%
Walking Lunch 50%