Difference between revisions of "Bidding the Ghost Goodbye"

From Wildermyth Wiki
Jump to navigation Jump to search
m
(Hitting the hero with Grimblade does not end the battle as previously stated in the text. You need to kill the hero completely, like any other enemy.)
 
Line 16: Line 16:
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| A battle ensues between the hero and the companion with the player controlling the companion, who is given the [[Grimblade]]. The battle will end the first time the hero is hit by the Grimblade.
| A battle ensues between the hero and the companion with the player controlling the companion, who is given the [[Grimblade]]. You need to defeat the hero, and afterwards will be able to give the Grimblade to any member of your party.
|}
|}
::''1.2 "<Companion>, this is <Hero>! The real <Hero>! I'll die too! You don't want that, do you?"''
::''1.2 "<Companion>, this is <Hero>! The real <Hero>! I'll die too! You don't want that, do you?"''
Line 22: Line 22:
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| A battle ensues between the hero and the companion with the player controlling the companion. The companion starts the battle with '''+2 Injury''' and is given the [[Grimblade]]. The battle will end the first time the hero is hit by the Grimblade.
| A battle ensues between the hero and the companion with the player controlling the companion. The companion starts the battle with '''+2 Injury''' and is given the [[Grimblade]]. You need to defeat the hero, and afterwards will be able to give the Grimblade to any member of your party.
|}
|}



Latest revision as of 04:23, 23 October 2021

Bidding the Ghost Goodbye
Biddingtheghostgoodbye1.PNG
Author
Douglas Austin
Event type
Opportunity

A hero has been acting strangely. Almost... haunted.

Choices

1. I think it's time we went on a little... hunting trip.

1.1 "DIE, DIE, DIE, DIE, DIE..."
1.2 "<Companion>, this is <Hero>! The real <Hero>! I'll die too! You don't want that, do you?"

2. Back to our beds for now.

Trivia

The "haunted" hero must have the inhabited hook to trigger this event. Afterwards, the following text will be added to their History:

The foul presence inhabiting <Hero>'s body was banished thanks to the bold action of one of their stalwart companions in <Party Name>.

Images