Difference between revisions of "Calamity"

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[[File:CalamityCard.png|200px|thumb|right|A calamity card for a new type of Gorgon monster]]
[[File:CalamityCard.png|200px|thumb|right|A calamity card for a new type of Gorgon monster]]


'''Calamity cards''' strengthen the enemy's [[monster]] deck. Current calamities in effect are shown on the [[Doom Tracker]].
'''Calamity cards''' strengthen the enemy's [[monster]] deck. Current calamities in effect are shown on the [[Doom Tracker]]. The frequency and strength of these cards is a major factor determining game difficulty.


Calamity effects include:
Calamity effects include:
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* replacing monsters with more powerful variants
* replacing monsters with more powerful variants
* adding new types of monsters to battles
* adding new types of monsters to battles
* introducing monster abilities that can stun, hobble, or corrupt heroes
* introducing monster abilities that can [[stun]], [[hobble]], or [[poison]] heroes


A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the [[overland map]]; these calamities can be averted by spending [[legacy point]]s.
A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the [[overland map]]; these calamities can be averted by spending [[legacy point]]s. The frequency of the calamity draw depends on difficulty level.


Completing a campaign chapter also can dispel some calamity cards from the monster deck.
{| class="wikitable" style="text-align: center"
!  !! Storyteller !! Adventurer !! Tragic Hero !! Walking Lunch
|-
| style="text-align: left" | Doom Track Time || 220-240 || 160-180 || 120-140 || 100-120
|-
| style="text-align: left" | Cards per fight || colspan=3 | 1 || 1.35
|}
 
Completing a campaign [[chapter]] also can dispel some calamity cards from the monster deck.
 
== Monster buffs ==
 
As of version 1.0, the values for basic combat buffs are:
{| class="wikitable" style="text-align: center"
!   !! Storyteller !! Adventurer !! Tragic Hero !! Walking Lunch
|-
| style="text-align: left" | Protection || colspan=2 | +1 Armor || +1 Armor, +1 Warding || +2 Armor, +1 Warding
|-
| style="text-align: left" | Health || +20% || +25% || +30% || +40%
|-
| style="text-align: left" | Damage & Potency || colspan=2 | +1 || colspan=2 | +2
|-
| style="text-align: left" | Range || colspan=4 | +1
|}


[[Category:Campaign]]
[[Category:Campaign]]
[[Category:Difficulty]]

Revision as of 20:11, 25 June 2021

A calamity card for a new type of Gorgon monster

Calamity cards strengthen the enemy's monster deck. Current calamities in effect are shown on the Doom Tracker. The frequency and strength of these cards is a major factor determining game difficulty.

Calamity effects include:

  • increasing a monster's health, armor, damage, or range
  • replacing monsters with more powerful variants
  • adding new types of monsters to battles
  • introducing monster abilities that can stun, hobble, or poison heroes

A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the overland map; these calamities can be averted by spending legacy points. The frequency of the calamity draw depends on difficulty level.

Storyteller Adventurer Tragic Hero Walking Lunch
Doom Track Time 220-240 160-180 120-140 100-120
Cards per fight 1 1.35

Completing a campaign chapter also can dispel some calamity cards from the monster deck.

Monster buffs

As of version 1.0, the values for basic combat buffs are:

  Storyteller Adventurer Tragic Hero Walking Lunch
Protection +1 Armor +1 Armor, +1 Warding +2 Armor, +1 Warding
Health +20% +25% +30% +40%
Damage & Potency +1 +2
Range +1