Difference between revisions of "Calamity"
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[[File:CalamityCard.png|200px|thumb|right|A calamity card for a new type of Gorgon monster]] | [[File:CalamityCard.png|200px|thumb|right|A calamity card for a new type of Gorgon monster]] | ||
'''Calamity cards''' strengthen the enemy's [[monster]] deck. Current calamities in effect are shown on the [[Doom Tracker]]. | '''Calamity cards''' strengthen the enemy's [[monster]] deck. Current calamities in effect are shown on the [[Doom Tracker]]. The frequency and strength of these cards is a major factor determining game difficulty. | ||
Calamity effects include: | Calamity effects include: | ||
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* replacing monsters with more powerful variants | * replacing monsters with more powerful variants | ||
* adding new types of monsters to battles | * adding new types of monsters to battles | ||
* introducing monster abilities that can stun, hobble, or | * introducing monster abilities that can [[stun]], [[hobble]], or [[poison]] heroes | ||
A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the [[overland map]]; these calamities can be averted by spending [[legacy point]]s. | A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the [[overland map]]; these calamities can be averted by spending [[legacy point]]s. The frequency of the calamity draw depends on difficulty level. | ||
Completing a campaign chapter also can dispel some calamity cards from the monster deck. | {| class="wikitable" style="text-align: center" | ||
! !! Storyteller !! Adventurer !! Tragic Hero !! Walking Lunch | |||
|- | |||
| style="text-align: left" | Doom Track Time || 220-240 || 160-180 || 120-140 || 100-120 | |||
|- | |||
| style="text-align: left" | Cards per fight || colspan=3 | 1 || 1.35 | |||
|} | |||
Completing a campaign [[chapter]] also can dispel some calamity cards from the monster deck. | |||
== Monster buffs == | |||
As of version 1.0, the values for basic combat buffs are: | |||
{| class="wikitable" style="text-align: center" | |||
! !! Storyteller !! Adventurer !! Tragic Hero !! Walking Lunch | |||
|- | |||
| style="text-align: left" | Protection || colspan=2 | +1 Armor || +1 Armor, +1 Warding || +2 Armor, +1 Warding | |||
|- | |||
| style="text-align: left" | Health || +20% || +25% || +30% || +40% | |||
|- | |||
| style="text-align: left" | Damage & Potency || colspan=2 | +1 || colspan=2 | +2 | |||
|- | |||
| style="text-align: left" | Range || colspan=4 | +1 | |||
|} | |||
[[Category:Campaign]] | [[Category:Campaign]] | ||
[[Category:Difficulty]] |
Revision as of 20:11, 25 June 2021
Calamity cards strengthen the enemy's monster deck. Current calamities in effect are shown on the Doom Tracker. The frequency and strength of these cards is a major factor determining game difficulty.
Calamity effects include:
- increasing a monster's health, armor, damage, or range
- replacing monsters with more powerful variants
- adding new types of monsters to battles
- introducing monster abilities that can stun, hobble, or poison heroes
A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the overland map; these calamities can be averted by spending legacy points. The frequency of the calamity draw depends on difficulty level.
Storyteller | Adventurer | Tragic Hero | Walking Lunch | |
---|---|---|---|---|
Doom Track Time | 220-240 | 160-180 | 120-140 | 100-120 |
Cards per fight | 1 | 1.35 |
Completing a campaign chapter also can dispel some calamity cards from the monster deck.
Monster buffs
As of version 1.0, the values for basic combat buffs are:
Storyteller | Adventurer | Tragic Hero | Walking Lunch | |
---|---|---|---|---|
Protection | +1 Armor | +1 Armor, +1 Warding | +2 Armor, +1 Warding | |
Health | +20% | +25% | +30% | +40% |
Damage & Potency | +1 | +2 | ||
Range | +1 |