Difference between revisions of "Calamity"
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* introducing monster abilities that can stun, hobble, or corrupt heroes | * introducing monster abilities that can stun, hobble, or corrupt heroes | ||
A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the [[overland map]]; these calamities can be averted by spending [[legacy point]]s. | A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the [[overland map]]; these calamities can be averted by spending [[legacy point]]s. The frequency of the calamity draw depends on difficulty level. | ||
{| class="wikitable" style="text-align: center" | |||
! Doom Track Time !! Storyteller !! Adventurer !! Tragic Hero !! Walking Lunch | |||
|- | |||
| style="text-align: left" | Min || 220 || 160 || 120 || 100 | |||
|- | |||
| style="text-align: left" | Max || 240 || 180 || 140 || 120 | |||
|} | |||
Completing a campaign [[chapter]] also can dispel some calamity cards from the monster deck. | Completing a campaign [[chapter]] also can dispel some calamity cards from the monster deck. |
Revision as of 13:42, 25 June 2021
Calamity cards strengthen the enemy's monster deck. Current calamities in effect are shown on the Doom Tracker.
Calamity effects include:
- increasing a monster's health, armor, damage, or range
- replacing monsters with more powerful variants
- adding new types of monsters to battles
- introducing monster abilities that can stun, hobble, or corrupt heroes
A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the overland map; these calamities can be averted by spending legacy points. The frequency of the calamity draw depends on difficulty level.
Doom Track Time | Storyteller | Adventurer | Tragic Hero | Walking Lunch |
---|---|---|---|---|
Min | 220 | 160 | 120 | 100 |
Max | 240 | 180 | 140 | 120 |
Completing a campaign chapter also can dispel some calamity cards from the monster deck.
Monster buffs
As of version 1.0, the values for basic combat buffs are:
Storyteller | Adventurer | Tragic Hero | Walking Lunch | |
---|---|---|---|---|
Protection | +1 Armor | +1 Armor | +1 Armor, +1 Warding | +2 Armor, +1 Warding |
Health | +20% | +25% | +30% | +40% |
Damage & Potency | +1 | +1 | +2 | +2 |
Range | +1 | +1 | +1 | +1 |