Calamity

From Wildermyth Wiki
Revision as of 13:42, 25 June 2021 by Croald (talk | contribs)
A calamity card for a new type of Gorgon monster

Calamity cards strengthen the enemy's monster deck. Current calamities in effect are shown on the Doom Tracker.

Calamity effects include:

  • increasing a monster's health, armor, damage, or range
  • replacing monsters with more powerful variants
  • adding new types of monsters to battles
  • introducing monster abilities that can stun, hobble, or corrupt heroes

A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the overland map; these calamities can be averted by spending legacy points. The frequency of the calamity draw depends on difficulty level.

Doom Track Time Storyteller Adventurer Tragic Hero Walking Lunch
Min 220 160 120 100
Max 240 180 140 120

Completing a campaign chapter also can dispel some calamity cards from the monster deck.

Monster buffs

As of version 1.0, the values for basic combat buffs are:

  Storyteller Adventurer Tragic Hero Walking Lunch
Protection +1 Armor +1 Armor +1 Armor, +1 Warding +2 Armor, +1 Warding
Health +20% +25% +30% +40%
Damage & Potency +1 +1 +2 +2
Range +1 +1 +1 +1