Difference between revisions of "Category:Poisoned"
From Wildermyth Wiki
(Created page with "Category:Status effects") |
|||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
Poisoned enemies take '''''x''''' true damage at the start of their turns. This bypasses armor and warding. | |||
* If poison is applied more than once, the amount of damage done stacks. | |||
* Poison normally lasts 3 turns, if not otherwise specified. | |||
* Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn | |||
* If a character is poisoned more than once, the separate applications stack and their durations are tracked individually (despite how it shows in the UI) | |||
[[Category:Status effects]] | [[Category:Status effects]] |
Latest revision as of 07:41, 12 July 2021
Poisoned enemies take x true damage at the start of their turns. This bypasses armor and warding.
- If poison is applied more than once, the amount of damage done stacks.
- Poison normally lasts 3 turns, if not otherwise specified.
- Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn
- If a character is poisoned more than once, the separate applications stack and their durations are tracked individually (despite how it shows in the UI)
Pages in category "Poisoned"
The following 5 pages are in this category, out of 5 total.