Difference between revisions of "Celestial/Falling Stars"

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(Retains Shooting star; has potential for two attacks per turn, but Shooting Star needs to be used first)
(Retains Shooting star; has potential for two attacks per turn, but Shooting Star needs to be used first)


* Not modified by Vigorflow or Sharpshooter.
Range 7.5 + [[Long Reach]]
Range 7.5 + [[Long Reach]]



Revision as of 13:03, 10 August 2022

UI DiamondRed.png single action, ends turn

Falling Stars (both arms)

x magic damage, 1 pierce, range 6.6

Stars fall in a small area, burning foes.

Damage: (1 to 4) + (Bonus Damage + Potency)

Note: Although Celestial offers a theme upgrade, this ability does not currently benefit from the upgrade.

Upgrade

+1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)
UI DiamondRed.png single action, ends turn

Falling Stars+ (both arms)

x magic damage, 1 pierce, range 6.6

Stars fall in a small area, burning foes.

Damage: (1 to 4) + (Bonus Damage + Potency)

Specifics

(Retains Shooting star; has potential for two attacks per turn, but Shooting Star needs to be used first)

  • Not modified by Vigorflow or Sharpshooter.

Range 7.5 + Long Reach

Uses