Difference between revisions of "Combat Modifiers"
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Combat Modifiers | Combat Modifiers change aspects of battle during [[mission]]s. Modifiers are usually determined by the [[event]] leading up to the mission. | ||
== List of Combat Modifiers == | == List of Combat Modifiers == | ||
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| One party member gains stun (2) to begin combat | | One party member gains stun (2) to begin combat | ||
| 2 turns | | 2 turns | ||
|- | |||
| [[File:Dismay.png|50px]] | |||
| '''Dismay''' | |||
| All foes gain +1 hitpoint to start the mission | |||
| - | |||
|- | |- | ||
| [[File:Disorder.png|50px]] | | [[File:Disorder.png|50px]] | ||
Line 74: | Line 79: | ||
| All party members begin combat in Greyplane | | All party members begin combat in Greyplane | ||
| - | | - | ||
|- | |||
| [[File:Endurance.png|50px]] | |||
| '''Stoicism''' | |||
| All party members gain +1 armor and +1 warding | |||
| entire battle | |||
|- | |- | ||
| [[File:Wound.png|50px]] | | [[File:Wound.png|50px]] |
Latest revision as of 09:53, 26 June 2021
Combat Modifiers change aspects of battle during missions. Modifiers are usually determined by the event leading up to the mission.
List of Combat Modifiers
Trivia
The icon for a potential combat modifier called "Misalignment" exists in the game's image files; however, there is no indication that a combat modifier by that name was ever used in the game data.