Difference between revisions of "Combat mechanics"

From Wildermyth Wiki
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! Wield !! Weight !! Modifier
! Wield !! Weight !! Modifier
|-
|-
| 1 || Ultraheavy || 65%
| 1 || Ultraheavy || 135%
| 2 || Heavy || 115%
| 3 || Balanced || 100%
| 4 || Light || 85%
| 5 || Ultralight || 65%
|}
|}



Revision as of 09:11, 19 November 2019

Attack Strength

Also called "Attack Roll" in some places.

Defense Strength

Also called "Defense Roll" in some places.

The target's block, effective dodge, and cover are added together to give Defense Strength.

Block

Block is straightforward. Just add Block to Defense Strength.

Dodge

The defender's Dodge is modified by the attacker's weapon Wield. Multiply by the following to get effective Dodge:

Wield Weight Modifier
1 Ultraheavy 135% 2 Heavy 115% 3 Balanced 100% 4 Light 85% 5 Ultralight 65%

Cover

Resolution