Difference between revisions of "Combat mechanics"
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! Wield !! Weight !! Modifier | ! Wield !! Weight !! Modifier | ||
|- | |- | ||
| 1 || Ultraheavy || 65% | | 1 || Ultraheavy || 135% | ||
| 2 || Heavy || 115% | |||
| 3 || Balanced || 100% | |||
| 4 || Light || 85% | |||
| 5 || Ultralight || 65% | |||
|} | |} | ||
Revision as of 09:11, 19 November 2019
Attack Strength
Also called "Attack Roll" in some places.
Defense Strength
Also called "Defense Roll" in some places.
The target's block, effective dodge, and cover are added together to give Defense Strength.
Block
Block is straightforward. Just add Block to Defense Strength.
Dodge
The defender's Dodge is modified by the attacker's weapon Wield. Multiply by the following to get effective Dodge:
Wield | Weight | Modifier | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Ultraheavy | 135% | 2 | Heavy | 115% | 3 | Balanced | 100% | 4 | Light | 85% | 5 | Ultralight | 65% |