Entity

From Wildermyth Wiki
Revision as of 09:36, 3 March 2018 by Tim (talk | contribs) (Created page with "Everything in the game is an Entity. An Entity can have various Components attached to it. Some example components are History, Status, Individual, Attachments, Controlled, Ma...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Everything in the game is an Entity. An Entity can have various Components attached to it. Some example components are History, Status, Individual, Attachments, Controlled, MapLocation, things like that. Only 1 of each type of component may be attached to a given Entity.