Difference between revisions of "Event"

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An arrival event, preparing for battle at a lair for the first time (ie, an [[assault]] to clear a new territory). There might be interesting site features, or a relationship story to tell, a prisoner to decide whether to rescue, or a novel tactic to consider. These can establish details about the site and the combat to come. Each specific event generally tends to only happen once per game. One example of a hostile site arrival encounter would be [[Heart of Stars]].
An arrival event, preparing for battle at a lair for the first time (ie, an [[assault]] to clear a new territory). There might be interesting site features, or a relationship story to tell, a prisoner to decide whether to rescue, or a novel tactic to consider. These can establish details about the site and the combat to come. Each specific event generally tends to only happen once per game. One example of a hostile site arrival encounter would be [[Heart of Stars]].


=== Return Assault (Attack mundane site) ===
=== Return assault (Attack mundane site) ===


Sometimes you might take over a site, and then leave it unguarded, and then monsters move in again. Or, you might attack a site, but lose the battle. In either case, when you return, you get a Return Assault, also called "Attack Mundane Site". This is an event before a battle to re-take a [[station]] that was lost to [[Incursion]]. These recurring events provide temporary (de)buffs at the start of the battle, depending on the event outcome, but intentionally do not provide large or lasting effects so that you won't feel obliged to farm them.
Sometimes you might take over a site, and then leave it unguarded, and then monsters move in again. Or, you might attack a site, but lose the battle. In either case, when you return, you get a Return Assault, also called "Attack Mundane Site". This is an event before a battle to re-take a [[station]] that was lost to [[Incursion]]. These recurring events provide temporary (de)buffs at the start of the battle, depending on the event outcome, but intentionally do not provide large or lasting effects so that you won't feel obliged to farm them.

Revision as of 09:25, 5 December 2019

(Related links: Modders can check out Event Types. Writers may also be interested in event design philosophy.)

Events are text and pictures presented in a comic book style. Events can present the player with a choice.

Events are displayed via a dialog.

Event types

The game chooses an appropriate event from all the possible events matching the event (encounter) type. The choice is determined by whether the party matches an encounter's criteria, such as the presence of certain character attributes, hooks, or relationships between characters.

Wilderness scouting

A wilderness event, once scouting is complete. Each specific event generally tends to only happen once per game. One example of a wilderness scouting encounter would be The Wolf Price.

Arrive at hostile site

An arrival event, preparing for battle at a lair for the first time (ie, an assault to clear a new territory). There might be interesting site features, or a relationship story to tell, a prisoner to decide whether to rescue, or a novel tactic to consider. These can establish details about the site and the combat to come. Each specific event generally tends to only happen once per game. One example of a hostile site arrival encounter would be Heart of Stars.

Return assault (Attack mundane site)

Sometimes you might take over a site, and then leave it unguarded, and then monsters move in again. Or, you might attack a site, but lose the battle. In either case, when you return, you get a Return Assault, also called "Attack Mundane Site". This is an event before a battle to re-take a station that was lost to Incursion. These recurring events provide temporary (de)buffs at the start of the battle, depending on the event outcome, but intentionally do not provide large or lasting effects so that you won't feel obliged to farm them.

Arrive at final battle

This specific event occurs before the final battle.

Defend against incursion

A defense event, preparing for battle. This event outcome determines which temporary (de)buffs are applied at the start of the battle.

Infestation ambushed

An ambush event on an infested tile. These recurring events apply different temporary debuffs at the start of the battle, depending on the event outcome.

Opportunity (Hook)

An optional hero opportunity on the world map. These events might reward a piece of unique equipment, or add to the character's history.