http://wildermyth.com/w/index.php?title=Event_Types&feed=atom&action=history
Event Types - Revision history
2024-03-29T09:58:42Z
Revision history for this page on the wiki
MediaWiki 1.36.1
http://wildermyth.com/w/index.php?title=Event_Types&diff=13837&oldid=prev
Croald at 16:20, 5 December 2019
2019-12-05T16:20:04Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:20, 5 December 2019</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Stories in Wildermyth are applied procedurally. When the player is in a situation that calls for a story, the game searches the database of [[<del style="font-weight: bold; text-decoration: none;">events</del>]] for all the stories that could fit the situation, and then picks one randomly. Different situations come with different storytelling constraints.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Stories in Wildermyth are applied procedurally. When the player is in a situation that calls for a story, the game searches the database of [[<ins style="font-weight: bold; text-decoration: none;">event</ins>]]<ins style="font-weight: bold; text-decoration: none;">s </ins>for all the stories that could fit the situation, and then picks one randomly. Different situations come with different storytelling constraints.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A Note on Branching: Branching events are currently pretty awkward in our system, and so most of our stories currently revolve around a single choice. If this is too limiting, let's talk about it! We have some ideas for how to improve it but really it depends on what you want to write.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A Note on Branching: Branching events are currently pretty awkward in our system, and so most of our stories currently revolve around a single choice. If this is too limiting, let's talk about it! We have some ideas for how to improve it but really it depends on what you want to write.</div></td></tr>
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Croald
http://wildermyth.com/w/index.php?title=Event_Types&diff=13836&oldid=prev
Croald at 16:19, 5 December 2019
2019-12-05T16:19:48Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:19, 5 December 2019</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Stories in Wildermyth are applied procedurally. When the player is in a situation that calls for a story, the game searches the database of events for all the stories that could fit the situation, and then picks one randomly. Different situations come with different storytelling constraints.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Stories in Wildermyth are applied procedurally. When the player is in a situation that calls for a story, the game searches the database of <ins style="font-weight: bold; text-decoration: none;">[[</ins>events<ins style="font-weight: bold; text-decoration: none;">]] </ins>for all the stories that could fit the situation, and then picks one randomly. Different situations come with different storytelling constraints.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A Note on Branching: Branching events are currently pretty awkward in our system, and so most of our stories currently revolve around a single choice. If this is too limiting, let's talk about it! We have some ideas for how to improve it but really it depends on what you want to write.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A Note on Branching: Branching events are currently pretty awkward in our system, and so most of our stories currently revolve around a single choice. If this is too limiting, let's talk about it! We have some ideas for how to improve it but really it depends on what you want to write.</div></td></tr>
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Croald
http://wildermyth.com/w/index.php?title=Event_Types&diff=13799&oldid=prev
Croald at 05:16, 5 December 2019
2019-12-05T05:16:54Z
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Croald
http://wildermyth.com/w/index.php?title=Event_Types&diff=13798&oldid=prev
Croald at 05:16, 5 December 2019
2019-12-05T05:16:31Z
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Croald
http://wildermyth.com/w/index.php?title=Event_Types&diff=13679&oldid=prev
Peffers: /* Combat-Oriented Stories */ - fixed broken link
2019-12-03T22:25:39Z
<p><span dir="auto"><span class="autocomment">Combat-Oriented Stories: </span> - fixed broken link</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:25, 3 December 2019</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Combat-Oriented Stories==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Combat-Oriented Stories==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Ok so, you've made some choices, and the battle starts. This part of the game is what we call the [[<del style="font-weight: bold; text-decoration: none;">Missions|</del>Mission]], where everything is a 2D square grid and you hop around hitting foes. There could be stories here! I mean, definitely we want at least some.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Ok so, you've made some choices, and the battle starts. This part of the game is what we call the [[Mission]], where everything is a 2D square grid and you hop around hitting foes. There could be stories here! I mean, definitely we want at least some.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
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Peffers
http://wildermyth.com/w/index.php?title=Event_Types&diff=13642&oldid=prev
Pbelanger: Removed some old stuff that isn't super relevant anymore, adjusted header levels.
2019-12-03T16:06:07Z
<p>Removed some old stuff that isn't super relevant anymore, adjusted header levels.</p>
<a href="http://wildermyth.com/w/index.php?title=Event_Types&diff=13642&oldid=11279">Show changes</a>
Pbelanger
http://wildermyth.com/w/index.php?title=Event_Types&diff=11279&oldid=prev
Nate at 22:36, 25 January 2019
2019-01-25T22:36:12Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:36, 25 January 2019</td>
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<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=Interval Stories=</ins></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=Experimental Stories=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=Experimental Stories=</div></td></tr>
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Nate
http://wildermyth.com/w/index.php?title=Event_Types&diff=501&oldid=prev
Nate at 17:00, 19 March 2018
2018-03-19T17:00:24Z
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Personal Upgrade Quest==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Personal Upgrade Quest==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Heroes are self-motivated and ambitious, and might get ideas for how to improve themselves. This might be their gear, or something more like, personal/magical/whateverical. For example, if a character loses their eyesight, they might go on a quest to build a pair of Ruby Eyes that allow them to fight again. Or something that's easier to implement than that, would also be cool. Similar to relationship hook quests?? This category is a bit wobbly.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Heroes are self-motivated and ambitious, and might get ideas for how to improve themselves. This might be their <ins style="font-weight: bold; text-decoration: none;">[[</ins>gear<ins style="font-weight: bold; text-decoration: none;">]]</ins>, or something more like, personal/magical/whateverical. For example, if a character loses their eyesight, they might go on a quest to build a pair of Ruby Eyes that allow them to fight again. Or something that's easier to implement than that, would also be cool. Similar to relationship hook quests?? This category is a bit wobbly.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{| class="wikitable"</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{| class="wikitable"</div></td></tr>
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Nate
http://wildermyth.com/w/index.php?title=Event_Types&diff=471&oldid=prev
Nate: /* Comparing Story Types */
2018-03-09T15:41:14Z
<p><span dir="auto"><span class="autocomment">Comparing Story Types</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:41, 9 March 2018</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is an idea for stand-alone sequences that are not related to the [[campaign]]. They can tell much more specific stories, and will use a sequence of predefined encounters (optionally, fixed maps, monster layouts even?) They tell a single story. We don't have any of these yet but it seems like they might be cool maybe? Might unlock similar to scenarios? Or? Good for modders?</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is an idea for stand-alone sequences that are not related to the [[campaign]]. They can tell much more specific stories, and will use a sequence of predefined encounters (optionally, fixed maps, monster layouts even?) They tell a single story. We don't have any of these yet but it seems like they might be cool maybe? Might unlock similar to scenarios? Or? Good for modders?</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=</del>=Comparing Story Types<del style="font-weight: bold; text-decoration: none;">=</del>=</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=Comparing Story Types=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Events are often differentiated by the concepts of "how we got into this situation" and "do we expect a fight".</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Events are often differentiated by the concepts of "how we got into this situation" and "do we expect a fight".</div></td></tr>
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Nate
http://wildermyth.com/w/index.php?title=Event_Types&diff=470&oldid=prev
Nate at 15:40, 9 March 2018
2018-03-09T15:40:52Z
<p></p>
<a href="http://wildermyth.com/w/index.php?title=Event_Types&diff=470&oldid=469">Show changes</a>
Nate