Difference between revisions of "Farm and Forest"
From Wildermyth Wiki
(template redirect link) |
|||
Line 44: | Line 44: | ||
{{Targets2 | {{Targets2 | ||
| page = Targets | | page = Targets hook Wildheart farmandForest intro | ||
}} | }} | ||
__NOTOC__ | __NOTOC__ | ||
[[Category:Event]] | [[Category:Event]] | ||
[[Category:Wildheart]] | [[Category:Wildheart]] |
Revision as of 10:59, 5 January 2022
Farm And Forest |
---|
Author |
Nate Austin |
Event type |
Opportunity |
The hero encounters a group of Morthagi that are planting trees.
Choices
1. "Alright, I'll get my things."
- 1.1 "One good deed is not enough."
Outcome Begin combat with the morthagi. Afterwards, the following is added to the hero's history: They defeated a Morthagi infestation and saved a village, adding a bold new tale to the legacy of <Party>.
- 1.2 "Can't complain about more trees."
Outcome The hero chooses to let the morthagi continue planting trees. -1 legacy point and +3 heartwoods. The following is added to the hero's history: When Morthagi were found planting trees near a village, they refused to fight them, standing on principle and letting instead the forest thrive anew.
2. "Ok, that sounds important, but..."
Outcome Dismiss the opportunity.
Trivia
This event targets a hero with the Wildheart hook.
Images
Targets
Targets overlandTile Biome: grassland, hills hook Forbidden Aspects: hook_WildheartResolved aspect Aspects: hook_Wildheart hook2 Forbidden Aspects: familyWith ship (required) Score: CAN_ROMANCE.hook >= 1 rival (required) Score: (200*RIVAL_WITH.hook2)+(SNARK+GOOFBALL) party Aspects: alive, ACTIVE volunteer Aspects: alive, ACTIVE
See Targets and scoring guide for help with role names and scoring.