Difference between revisions of "Flashcone"
From Wildermyth Wiki
Line 13: | Line 13: | ||
* The flashcone has a range of 4.6 tiles and a cross-shaped area of effect that spreads 2 squares away from the impact tile (orthogonal only, not diagonal). | * The flashcone has a range of 4.6 tiles and a cross-shaped area of effect that spreads 2 squares away from the impact tile (orthogonal only, not diagonal). | ||
* To conceal an ally, the flashcone must be targeted at their exact tile | * To conceal an ally, the flashcone must be targeted at their exact tile | ||
* Throwing the flashcone does ''not'' break [[grayplane]] ( | * Throwing the flashcone does ''not'' break [[grayplane]] (even when it deals damage) | ||
Revision as of 14:40, 13 October 2021
Flashcone is an active Hunter ability.
In-Game Description
(Active) Once per combat, Hero throws a flashcone that blinds enemies, and deals x magic damage. If thrown at an ally, they will be hidden.
Upgrade
Put all heroes within area of effect into grayplane; +1 use per mission.
Specifics
- Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage to all affected creatures.
- Damage =
Potency+Spell damage
- The flashcone has a range of 4.6 tiles and a cross-shaped area of effect that spreads 2 squares away from the impact tile (orthogonal only, not diagonal).
- To conceal an ally, the flashcone must be targeted at their exact tile
- Throwing the flashcone does not break grayplane (even when it deals damage)