Difference between revisions of "Flickerings"

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| Hero sees the story of an adventurer with a necklace who died fighting gorgons, and finds an Augment: Defender's Necklace (+0.5 armor)
| Hero sees the story of an adventurer with a necklace who died fighting gorgons, and finds an Augment: Defender's Necklace (+0.5 armor)
|}
''3. Why, hello! ''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Hero talks to a flame in the campfire, and the flame responds. They chat late into the night. +0.5 Potency.
|}
|}


== Trivia ==
== Trivia ==
This event was added in 1.3+363 Dolse Ponder.


If the monster-flickerings option is chosen, the party fights starting from a camp because they are ambushed in the night. If the settlement-flickerings option is chosen, then they will fight in a town with buildings.


The third option seems to require a [[Flamesoul]] hero in the party.


== Images ==
== Images ==

Revision as of 02:21, 24 March 2022

Flickerings
Flickerings.png
[[Image:{{{image}}}|center|184px]]
Author
Anne Austin
Event type
Arrive at hostile site

Two heroes stay up late by the fire, and one gets supernatural flickerings.

Choices

1. Flickerings of (Monster type)thought


2. Flickerings from (Settlement Name)

3. Why, hello!

Trivia

This event was added in 1.3+363 Dolse Ponder.

If the monster-flickerings option is chosen, the party fights starting from a camp because they are ambushed in the night. If the settlement-flickerings option is chosen, then they will fight in a town with buildings.

The third option seems to require a Flamesoul hero in the party.

Images