Difference between revisions of "Gorgon Corrupted Land"
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* It costs 0.5 extra [[move]] to step ''out of'' a corrupted tile | * It costs 0.5 extra [[move]] to step ''out of'' a corrupted tile | ||
* Gorgons gain 1 temporary health each time they end a turn in a corrupted tile. This is indicated by a "Nourished" text appearing | * Gorgons gain 1 temporary health each time they end a turn in a corrupted tile. This is indicated by a "Nourished" text appearing | ||
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Revision as of 09:21, 26 June 2021
Gorgon Corrupted Land, or just corruption, is a permanent tile modifier left by Gorgons' movements during missions.
Corrupted tiles slow down Heroes that pass through them. If a Hero (or any non-Gorgon enemy?) is on a corrupted title at the end of the turn, they'll take raw damage – ignoring their armor. If a Gorgon ends their turn on a corrupted tile, they'll gain temporary health.
Initially, only a few Gorgons can spread corruption. Calamity cards will allow other Gorgons to spread corruption throughout a campaign.
In-Game Description
Corruption: Slows movement. At end of turn, Gorgons on corrupted tiles gain Temp Health, non-Gorgons take damage.
Specifics
- Heroes and non-Gorgon enemies take 1 damage at the end of a turn, completely ignoring armor
- It costs 0.5 extra move to step out of a corrupted tile
- Gorgons gain 1 temporary health each time they end a turn in a corrupted tile. This is indicated by a "Nourished" text appearing