Difference between revisions of "Hero"

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=== Legacy recruits ===
=== Legacy recruits ===


You can choose to recruit heroes from your legacy, for +1 LP cost per rank of legacy (stars). The legacy hero returns as a young Greenhorn version of their past self, including permanent Aspects and personality. (Think of it perhaps as a descendent or reincarnated self, or the way folktales of a character will put them in a hundred places, in a hundred stories at once.) You can choose a number of their previous Abilities for them to return with, equal to their rank of legacy. They arrive equipped with tier-1 versions of their prior equipment, including any elemental enchantment but not other augments.
You can choose to recruit heroes from your [[legacy]], for +1 LP cost per [[legacy rank]] (stars). The legacy hero returns as a young Greenhorn version of their past self, including permanent Aspects and personality. (Think of it perhaps as a descendent or reincarnated self, or the way folktales of a character will put them in a hundred places, in a hundred stories at once.) You can choose a number of their previous Abilities for them to return with, equal to their rank of legacy. They arrive equipped with tier-1 versions of their prior equipment, including any elemental enchantment but not other augments.


== Class and Abilities ==
== Class and Abilities ==

Revision as of 09:17, 24 November 2019

Heroes are the . . . uh, heroes . . . of the game. Each hero has a personality, develops augments over time, and carries equipment.

Heroes travel in a party. The party starts as a bunch of farmers and every hero develops over time. A farmer can become a warrior, a hunter, or a mystic.

Heroes have:

Recruitment

One recruitment event is offered per chapter, in which the player can pay legacy points to hire a new hero for the party.

Any time the party has fewer than 3 members another recruitment event will be offered.

The Bard ability reduces the cost of recruitment by 1 LP.

Legacy recruits

You can choose to recruit heroes from your legacy, for +1 LP cost per legacy rank (stars). The legacy hero returns as a young Greenhorn version of their past self, including permanent Aspects and personality. (Think of it perhaps as a descendent or reincarnated self, or the way folktales of a character will put them in a hundred places, in a hundred stories at once.) You can choose a number of their previous Abilities for them to return with, equal to their rank of legacy. They arrive equipped with tier-1 versions of their prior equipment, including any elemental enchantment but not other augments.

Class and Abilities

Each hero is trained in a class as one of warrior, hunter, or mystic. They gain experience through combat and at thresholds they promote to a higher level.

Level Title Warrior Hunter Mystic
1 Greenhorn 0 xp 0 xp 0 xp
2 Bloodhorn 20 30 36
3 Bluehorn 50 76 90
4 Bronzehorn 90 138

Starting with Greenhorn, each time a character promotes, they gain an Ability. The player is offered a random choice of three to select from. Some Abilities are specific to a class, and some are general abilities available to any hero.

Injury and Healing

When heroes take damage they are given a transient stat called Injury, that is subtracted from Health to give current health.

Injuries heal when time passes on the Overland Map. Healing rate is affected by:

  • The hero's Recovery Rate stat, which is modified by Age
  • The hero's activity during healing. Healing is faster resting in Towns or Stations, and slower while travelling. The remaining Injury and current healing modifier is shown on the hero portrait.

Death and Maiming

When a hero loses their last hit point, they get a mortal choice: either die immediately in exchange for a boon for the rest of the party, or be maimed and wait to be rescued by the surviving heroes at the end of the battle.

Maimed heroes lose a randomly-selected limb, which gets replaced with a prosthetic. Heroes with only one hand cannot use two-handed or offhand items. If an event replaces an arm causing a hero to have no weapon, they pick up a basic weapon. Losing a leg causes the hero to move more slowly (the prosthetic leg grants less speed than a natural leg does). Maimed heroes are forced to return to the nearest safe Town to heal.

If the hero has an aspect that can replace limbs they get special versions instead of a standard hook or peg leg. In some cases the replacement can be an upgrade from human normal.

Heroes can be maimed at most once per chapter. If they fall a second time they die, and do not get a mortal choice boon.

If a character dies in battle, you can build them a memorial tomb afterwards. This adds them to your legacy.

Retirement

When a hero reaches retirement age, they will retire in the interval at the end of the chapter, taking their gear with them. They are automatically added to your legacy, and the party gains +3 LP (or maybe LP=Level?)