Difference between revisions of "Heroism"
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'''Heroism''' is | '''Heroism''' is an [[ability]] that can be learned by any [[hero]]. | ||
==In-Game Description== | ==In-Game Description== | ||
<q>''Once per combat, as a | |||
<q>''(Active) Once per combat, as a {{iconify|swift action}}, the [[hero]] gains +1 action point, and attack actions cost only one action point this turn.''</q> | |||
==Upgrade== | |||
<q>''Grants +2 Action Points instead of +1''</q> | |||
==Specifics== | ==Specifics== | ||
== | ==Tips== | ||
* Can allow for three (or four with upgrade) consecutive attacks from the start of the turn. This can be particularly powerful for archers, who are more likely to be able to ''use'' multiple attacks without moving. | |||
[[Category:Ability]] | [[Category:Ability]] | ||
[[Category: | [[Category:General abilities]] | ||
Revision as of 05:21, 14 February 2022
Heroism is an ability that can be learned by any hero.
In-Game Description
(Active) Once per combat, as a swift action, the hero gains +1 action point, and attack actions cost only one action point this turn.
Upgrade
Grants +2 Action Points instead of +1
Specifics
Tips
- Can allow for three (or four with upgrade) consecutive attacks from the start of the turn. This can be particularly powerful for archers, who are more likely to be able to use multiple attacks without moving.