Difference between revisions of "Heroism"

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'''Heroism''' is an [[:Category:General abilities|ability]] that can be learned by any [[hero]].  
'''Heroism''' is an [[ability]] that can be learned by any [[hero]].  


==In-Game Description==
==In-Game Description==


  <q>''(Active) Once per combat, as a {{iconify|swift action}}, the [[hero]] gains +1 action point, and attack actions cost only one action point this turn.''</q>
  <q>''(Active) Once per combat, as a {{iconify|swift action}}, the [[hero]] gains +1 action point, and attack actions cost only one action point this turn.''</q>


==Upgrade==
==Upgrade==
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==Uses==
==Tips==


Can allow for three consecutive attacks from the start of the turn. This can be particularly powerful for archers, who are more likely to be able to ''use'' three attacks.
* Can allow for three (or four with upgrade) consecutive attacks from the start of the turn. This can be particularly powerful for archers, who are more likely to be able to ''use'' multiple attacks without moving.


[[Category:Ability]]
[[Category:Ability]]
[[Category:General abilities]]
[[Category:General abilities]]

Revision as of 05:21, 14 February 2022

Heroism is an ability that can be learned by any hero.

In-Game Description

(Active) Once per combat, as a UI DiamondFeather.png swift action, the hero gains +1 action point, and attack actions cost only one action point this turn.

Upgrade

Grants +2 Action Points instead of +1

Specifics

Tips

  • Can allow for three (or four with upgrade) consecutive attacks from the start of the turn. This can be particularly powerful for archers, who are more likely to be able to use multiple attacks without moving.