Difference between revisions of "History"

From Wildermyth Wiki
Jump to navigation Jump to search
Line 1: Line 1:
Also called History Line. A line of player-facing text that tells a story about the [[entity]] it’s pinned to; coincides with [[aspect]]s, [[stat]]-increases, [[hook]]s; some is generated upon initialization, some is recorded in recognition of game-occurrences.
Also called History Line. A line of player-facing text that tells a story about the [[entity]] it’s pinned to; coincides with [[aspect]]s, [[stat]]-increases, [[hook]]s; some is generated upon initialization, some is recorded in recognition of game-occurrences.
[[Hero]] History is generated at the start of the game with three lines: an Origin, and Anecdote, and a Motivation. These affect prime stats and personality stats, and also seed Hooks. History lines leave behind a number of Hooks, which are more specific character aspects and often take the form of a personality flaw or quirk.

Revision as of 09:44, 3 March 2018

Also called History Line. A line of player-facing text that tells a story about the entity it’s pinned to; coincides with aspects, stat-increases, hooks; some is generated upon initialization, some is recorded in recognition of game-occurrences.

Hero History is generated at the start of the game with three lines: an Origin, and Anecdote, and a Motivation. These affect prime stats and personality stats, and also seed Hooks. History lines leave behind a number of Hooks, which are more specific character aspects and often take the form of a personality flaw or quirk.