Difference between revisions of "Hook"

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A powerful marker that changes how the [[character]] might interact with [[event]]s, and also acts as a seed for the character to undergo a specific [[opportunity|quest]]; applied by [[history]] and sometimes events. Hooks are fundamentally just [[aspect]]s with a special naming convention and some extra tooling around them.
A powerful marker that changes how the [[character]] might interact with [[event]]s, and also acts as a seed for the character to undergo a specific [[opportunity|quest]]; applied by [[history]] and sometimes events. Hooks are fundamentally just [[aspect]]s with a special naming convention and some extra tooling around them.


Heroes start the game with 2 or 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
 
== Opportunity quests ==
 
* See also: [[Opportunity]]
 
Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a [[promotion]] and a bonus to [[retirement age]]. The first hook grants +10 retirement age, the second hook +7, and the third hook +5.
 
You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero's first hook requires at least a level 3 [[relationship]] with a prospective helper, the second hook requires at least a level 4 relationship, and the third hook requires a level 5 relationship. A [[family]] member can never be the helper.
 
== List of hooks and associated events ==


{| class=wikitable
{| class=wikitable
! Hook !! Event !! Outcome !! Blurb
! Hook !! Event !! Blurb
|-
| [[:Category:Brash|Brash]] || *[[The Blinking Game]]*<br />Normal Event || *(Opportunity Outcome)*<br />(Normal Event Outcome) || I don't care how many there are!
|-
|-
| [[:Category:Brokenheart|Brokenheart]] || [[]] || (Outcome) || I've lost before and I know I will again.
| [[:Category:Brash|Brash]] || Opportunity: [[The Blinking Game]] || I don't care how many there are!
|-
|-
| [[:Category:Clown|Clown]] || [[]] || (Outcome) || Hold my beer...
| [[:Category:Brokenheart|Brokenheart]] || Opportunity: [[Pyrelight]] || I've lost before and I know I will again.
|-
|-
| [[:Category:Creative|Creative]] || [[]] || (Outcome) || Art is my refuge.
| [[:Category:Clown|Clown]] || Opportunity: [[Serious Trouble]] || Hold my beer...
|-
|-
| [[:Category:Curious|Curious]] || [[]] || (Outcome) || I can't stand not knowing!
| [[:Category:Creative|Creative]] || Opportunity: [[A Song for the Someday Gone]]<br>[[The Maker]] || Art is my refuge.
|-
|-
| [[:Category:Darkheart|Darkheart]] || [[]] || (Outcome) || Don't ask me about the path I walk.
| [[:Category:Curious|Curious]] || Opportunity: [[Beneath the Surface]]<br>[[Curiouser and Curiouser]] <br>[[The Lever]] || I can't stand not knowing!
|-
| [[:Category:Darkheart|Darkheart]] || Opportunity: [[Dark Curiosity]]<br>[[Drums In The Deep]] <br>[[Strange Behavior]] <br>[[The Eater]] <br>[[What If We Were the Bad Guys?]] || Don't ask me about the path I walk.
|-
|-
| [[:Category:Destiny|Destiny]] || [[]] || (Outcome) || Something important looms in my future.
| [[:Category:Destiny|Destiny]] || Opportunity: [[The Sickness]]<br>[[Thrixl Control What You See]]  || Something important looms in my future.
|-
|-
| [[:Category:Distant|Distant]] || [[]] || (Outcome) || Don't get too attached, you'll only get hurt.
| [[:Category:Distant|Distant]] || Opportunity: [[Longing to Belong]]<br>[[Don't Lose Heart]]  || Don't get too attached, you'll only get hurt.
|-
|-
| [[:Category:Dreamer|Dreamer]] || [[]] || (Outcome) || Don't you just wonder, sometimes?
| [[:Category:Dreamer|Dreamer]] || Opportunity: [[The Last Resort]]<br>[[The Gone Ox]]  || Don't you just wonder, sometimes?
|-
|-
| [[:Category:Flirt|Flirt]] || [[]] || (Outcome) || Hello there.
| [[:Category:Flirt|Flirt]] || Opportunity: [[Slave for Love]]<br>[[The Witchstone]]  || Hello there.
|-
|-
| [[:Category:Gritty|Gritty]] || [[]] || (Outcome) || I do what has to be done. That's all.
| [[:Category:Gritty|Gritty]] || Opportunity: [[In Softer Light]] || I do what has to be done. That's all.
|-
|-
| [[:Category:Inhabited|Inhabited]] || [[]] || (Outcome) || I'm fine thank you... How are you and your kin?
| [[:Category:Inhabited|Inhabited]] || Opportunity: [[Bidding the Ghost Goodbye]]<br>[[Strange Behavior]] <br>[[The Inhabitant]] <br>[[The Witchstone]] <br>[[Whispered Secrets]]  || I'm fine thank you... How are you and your kin?
|-
|-
| [[:Category:Integrity|Integrity]] || [[]] || (Outcome) || No, actually it's pretty simple.
| [[:Category:Integrity|Integrity]] || Opportunity: [[To Humble Ends]]<br>[[The Witchstone]] <br>[[What If We Were the Bad Guys?]]  || No, actually it's pretty simple.
|-
|-
| [[:Category:Literary|Literary]] || [[]] || (Outcome) || Language is the first magic, our truest weapon, our ultimate legacy.
| [[:Category:Literary|Literary]] || Opportunity: [[Library of Light]] || Language is the first magic,<br />our truest weapon, our ultimate legacy.
|-
|-
| [[:Category:Loyal|Loyal]] || [[]] || (Outcome) || I would stop at nothing to protect a friend.
| [[:Category:Loyal|Loyal]] || Opportunity: [[Havenbeams]]<br>[[The Witchstone]]  || I would stop at nothing to protect a friend.
|-
|-
| [[:Category:Lucky|Lucky]] || [[]] || (Outcome) || Everything always turns out fine, doesn't it?
| [[:Category:Lucky|Lucky]] || Opportunity: [[Spur of a Moment]]<br>[[The Gambler]]  || Everything always turns out fine, doesn't it?
|-
|-
| [[:Category:Mysterious|Mysterious]] || [[]] || (Outcome) || Another time, under another sky, things were different...
| [[:Category:Mysterious|Mysterious]] || Opportunity: [[From Another Time]]<br>[[Drums In The Deep]] <br>[[Former Colleagues]] <br>[[The Wolf Price]] || Another time, under another sky,<br />things were different...
|-
|-
| [[:Category:Nostalgic|Nostalgic]] || [[]] || (Outcome) || Do you remember when...?
| [[:Category:Nostalgic|Nostalgic]] || Opportunity: [[For an Old Wish Passing]]<br>[[Memory Lane]] <br>[[The Witchstone]]  || Do you remember when...?
|-
|-
| [[:Category:Physical|Physical]] || [[]] || (Outcome) || The joy of motion, the sensuousness of being alive.
| [[:Category:Physical|Physical]] || Opportunity: [[The Geometry of Magic]] || The joy of motion,<br />the sensuousness of being alive.
|-
|-
| [[:Category:Potential|Potential]] || [[]] || (Outcome) || Maybe today wasn't my day. But there's a coming dawn...
| [[:Category:Potential|Potential]] || Opportunity: [[The Unstilled Heart]] || Maybe today wasn't my day.<br />But there's a coming dawn...
|-
|-
| [[:Category:Proud|Proud]] || [[]] || (Outcome) || I know who I am. I don't need anyone to tell me.
| [[:Category:Proud|Proud]] || Opportunity: [[The Prisoner]]<br>[[Before the Fall]] <br>[[The Witchstone]] <br>[[What If We Were the Bad Guys?]]  || I know who I am. I don't need anyone to tell me.
|-
|-
| [[:Category:Shame|Shame]] || [[]] || (Outcome) || I don't talk about it.
| [[:Category:Shame|Shame]] || Opportunity: [[A Mending Path]]<br>[[Don't Lose Heart]] <br>[[Whispered Secrets]]  || I don't talk about it.
|-
|-
| [[:Category:Slacker|Slacker]] || [[]] || (Outcome) || Oh, you know. We've got plenty of time...
| [[:Category:Slacker|Slacker]] || Opportunity: [[Dodging Destiny]] || Oh, you know. We've got plenty of time...
|-
|-
| [[:Category:Thorny|Thorny]] || [[]] || (Outcome) || Did I ask you? I didn't, did I?
| [[:Category:Thorny|Thorny]] || Opportunity: [[For a Friend]]<br>[[Former Colleagues]] <br>[[The Sweeping Swallow]]  || Did I ask you? I didn't, did I?
|-
|-
| [[:Category:Wanderlust|Wanderlust]] || [[]] || (Outcome) || The wind is blowing, the road is calling.
| [[:Category:Wanderlust|Wanderlust]] || Opportunity: [[Needed Elsewhere]] || The wind is blowing, the road is calling.
|-
|-
| [[:Category:Weird|Weird]] || [[]] || (Outcome) || Hm?
| [[:Category:Weird|Weird]] || Opportunity: [[The Scattered Self]]<br> [[Meat is Meat]] || Hm?
|-
|-
| [[:Category:Wildheart|Wildheart]] || [[]] || (Outcome) || The treesmell. The odorous stones after rain. I live for those things.
| [[:Category:Wildheart|Wildheart]] || Opportunity: [[Farm And Forest]]<br>[[Answer to Austerity]] <br>[[The Gone Ox]] <br>[[The Wolf Price]] <br>[[Thrixl Control What You See]]  || The treesmell. The odorous stones after rain.<br />I live for those things.
|}
|}


[[Category:Character]]
[[Category:Character]]

Revision as of 09:08, 15 March 2022

A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.

Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.

Opportunity quests

Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a promotion and a bonus to retirement age. The first hook grants +10 retirement age, the second hook +7, and the third hook +5.

You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero's first hook requires at least a level 3 relationship with a prospective helper, the second hook requires at least a level 4 relationship, and the third hook requires a level 5 relationship. A family member can never be the helper.

List of hooks and associated events

Hook Event Blurb
Brash Opportunity: The Blinking Game I don't care how many there are!
Brokenheart Opportunity: Pyrelight I've lost before and I know I will again.
Clown Opportunity: Serious Trouble Hold my beer...
Creative Opportunity: A Song for the Someday Gone
The Maker
Art is my refuge.
Curious Opportunity: Beneath the Surface
Curiouser and Curiouser
The Lever
I can't stand not knowing!
Darkheart Opportunity: Dark Curiosity
Drums In The Deep
Strange Behavior
The Eater
What If We Were the Bad Guys?
Don't ask me about the path I walk.
Destiny Opportunity: The Sickness
Thrixl Control What You See
Something important looms in my future.
Distant Opportunity: Longing to Belong
Don't Lose Heart
Don't get too attached, you'll only get hurt.
Dreamer Opportunity: The Last Resort
The Gone Ox
Don't you just wonder, sometimes?
Flirt Opportunity: Slave for Love
The Witchstone
Hello there.
Gritty Opportunity: In Softer Light I do what has to be done. That's all.
Inhabited Opportunity: Bidding the Ghost Goodbye
Strange Behavior
The Inhabitant
The Witchstone
Whispered Secrets
I'm fine thank you... How are you and your kin?
Integrity Opportunity: To Humble Ends
The Witchstone
What If We Were the Bad Guys?
No, actually it's pretty simple.
Literary Opportunity: Library of Light Language is the first magic,
our truest weapon, our ultimate legacy.
Loyal Opportunity: Havenbeams
The Witchstone
I would stop at nothing to protect a friend.
Lucky Opportunity: Spur of a Moment
The Gambler
Everything always turns out fine, doesn't it?
Mysterious Opportunity: From Another Time
Drums In The Deep
Former Colleagues
The Wolf Price
Another time, under another sky,
things were different...
Nostalgic Opportunity: For an Old Wish Passing
Memory Lane
The Witchstone
Do you remember when...?
Physical Opportunity: The Geometry of Magic The joy of motion,
the sensuousness of being alive.
Potential Opportunity: The Unstilled Heart Maybe today wasn't my day.
But there's a coming dawn...
Proud Opportunity: The Prisoner
Before the Fall
The Witchstone
What If We Were the Bad Guys?
I know who I am. I don't need anyone to tell me.
Shame Opportunity: A Mending Path
Don't Lose Heart
Whispered Secrets
I don't talk about it.
Slacker Opportunity: Dodging Destiny Oh, you know. We've got plenty of time...
Thorny Opportunity: For a Friend
Former Colleagues
The Sweeping Swallow
Did I ask you? I didn't, did I?
Wanderlust Opportunity: Needed Elsewhere The wind is blowing, the road is calling.
Weird Opportunity: The Scattered Self
Meat is Meat
Hm?
Wildheart Opportunity: Farm And Forest
Answer to Austerity
The Gone Ox
The Wolf Price
Thrixl Control What You See
The treesmell. The odorous stones after rain.
I live for those things.