Difference between revisions of "Interfuse"

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=== Bone ===
=== Bone ===


'''Bonelance.''' Propel a long cruel lance of bone to impale enemies. (AOE line attack, 1–2 damage, 4 range, 1 pierce, -4 health to infused object)
'''Bonelance.''' Propel a long cruel lance of bone to impale enemies. (AOE line attack, Pot + 1–2 damage, 4 range, 1 pierce, -4 health to infused object)


=== Lamp (fire) ===
=== Lamp (fire) ===
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=== Liquid ===
=== Liquid ===


'''Scalding Rain.''' Boiling liquid burns away armor and gnaws at the enemy's flesh. (4 range, Pot + 1–2 damage, 2 shred)
'''Scalding Rain.''' Boiling liquid burns away armor and gnaws at the enemy's flesh. (4 range, Pot + 1–2 damage, 2 shred, -1 health to infused object)


=== Plant ===
=== Plant ===

Revision as of 22:19, 19 November 2019

Mystics interfuse with things and can then manipulate those things to perform their magic. The mystic can perform some action and/or gain some benefit from the interfusion. The effects of interfusion depend on the object that the mystic is linked with, and so battles play out differently in different environments. Interfusion is the primary method human mystics use to perform magic.

It's sort of a temporary soul-combining, maybe?

Specifics

The mystic can Interfuse with or Withdraw from objects within range 6. By default a mystic is limited to two active interfusions. If they move far enough away from an interfused object, interfusion is withdrawn at the beginning of next turn.

The mystic gains a limited viewing area around any interfused object.

The first Interfusion or Withdrawal per turn is a free action; the second and subsequent cost one action point each.

The hero's potency adds to damage inflicted.

With objects larger than one tile, range for interfusion effects is measured from any part of the object.

Basic Interfusions

Blaze

Fireleash. Line attack, does half damage to enemies along the path and full damage where the fire stops. Additional burn damage will be dealt at the start of the target's next turn. (AOE 3 length, 3 magic damage, 1 pierce)

Bone

Bonelance. Propel a long cruel lance of bone to impale enemies. (AOE line attack, Pot + 1–2 damage, 4 range, 1 pierce, -4 health to infused object)

Lamp (fire)

Steal Fire. The restless fire is unleashed onto a nearby tile, burning where it lands and dealing half damage to units it passes through. (AOE line attack, 2 magic damage, 4 range, -4 health to infused object)

Lamp (flare)

Flare.

Liquid

Scalding Rain. Boiling liquid burns away armor and gnaws at the enemy's flesh. (4 range, Pot + 1–2 damage, 2 shred, -1 health to infused object)

Plant

Wild Grasp. (1–4 damage, 5 range)

Metal

Shackle. Warp metal into grasping appendages that pin a single enemy for two turns. (3 range)

Shards

Sharktrap.

Stone

Discus. A stone disk launches at an enemy or scenery and then ricochets to another nearby enemy, dealing half damage to the second target. (5 range, Pot+2 damage, -3 health to infused object)

Textile

Constrict.

Tools

Barrage. Tools are torn into a deadly whirl, rending targets in a nearby area with their tooly teeth. (AOE 2 radius, 3 range, Pot + 0-2 damage)

Wood

Splinterblast. Explode a wooden object into a shredding blast of splinters that savages an area. (AOE 2 radius, 2 range, 3 damage, 2 shred, 2 pierce)