Difference between revisions of "Job"

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Some number of [[hero]]es has to sit at a site for some number of days. It's a thing that can be completed, and then there may be further steps.
Some number of [[hero]]es has to sit at a site for some number of days. It's a thing that can be completed, and then there may be further steps.


Heroes with higher [[Tenacity]] get work done more quickly.
Completing an overland job generally requires having the heroes perform '''labor''' at the location. Labor is measured in hero-days: if a job would take 60 hero-days, then that's about how long it takes one hero to do it. Two heroes take about 30 days, three heroes take about 20 days, and so on.
 
Different heroes have different '''speed factors''' for performing different jobs. Hunters are better at Scouting, Mystics are better at Securing, Warriors are better at building Barricades. Individual hero's effectiveness can also vary according to their age, speed, charisma, abilities, and other factors. Some jobs get full benefit from everyone working on the job, like Securing sites, while other jobs have diminishing returns from numbers, like Scouting. When you assign a particular group to do a job, the game will predict how long that crew will take.


== Scout ==
== Scout ==
Scout the tile to reveal the terrain and any lurking threats. Primarily a job for hunters.
labor = 16 hero-days
speed_factor = { 0.8×(1 + [[speed]]/10) for hunters, (0.08×[[speed]]) for everybody else}
helper_contribution = 20%


== Patrol ==
== Patrol ==
Clear out any infestations on this tile.
labor = 60 hero-days
speed_factor = 1
helper_contribution = 50%


== Assault ==
== Assault ==
Begins an assault [[mission]] one day after all selected heroes arrive. Clearing a [[wild]] territory earns +2 LP.


== Secure ==  
== Secure ==  
Make a once-hostile [[wild land]] safe and functional as quickly as possible. The ''fast'' option when choosing to take control of territory. The territory becomes [[civilized]], safe for the heroes' people. Securing a site earns [[resource]]s that can be spent in the next [[interval]] to upgrade [[gear]].
labor = 75 hero-days
speed_factor = { 2 for mystics, 1 for everybody else}
helper_contribution = 100%
== Research ==
Research this once-hostile [[wild land]] to learn as much as we can, and make the site functional. The ''gain an item'' option when choosing to take control of a territory. The territory becomes [[civilized]], safe for the heroes' people. Researching a site earns a piece of [[gear]] now, and [[resource]]s that can be spent in the next [[interval]] to upgrade [[gear]].
labor = 140 hero-days
speed_factor = { 2 for mystics, 1 for everybody else}
helper_contribution = 100%
== Build ==
Establish a new [[station]] in an empty territory.
labor = 40 hero-days
speed_factor = 1
helper_contribution = 60%
== Repair ==
[[Site]] has been ruined by invaders. It will need to be repaired.
labor = 65 hero-days
speed_factor = 1
helper_contribution = 100%


== Gather ==
== Gather ==
All selected heroes will travel to the territory to meet up for whatever comes next.


== Prepare Defense ==
== Prepare Defense ==
''(Note: This job was redesigned during early access, and this description is out of date.)''
=== Barricades ===
Assemble Barricades to make this tile easier to defend
labor = 20 hero-days
speed_factor = { 2 for warriors, 1 for everybody else}
helper_contribution = 70%
=== Marshall Archers ===
Train and equip archers from the local population, to make this tile easier to defend.
labor = 20 hero-days
speed_factor = { 2 for hunters, 1 for everybody else}
helper_contribution = 30%
=== Traps ===
Set traps to make this tile easier to defend.
labor = 20 hero-days
speed_factor = { 2 for hunters, 1 for everybody else}
helper_contribution = 30%
=== Enchantments ===
Apply defensive enchantments to make this tile easier to defend.
labor = 20 hero-days
speed_factor = { 2 for mystics, 1 for everybody else}
helper_contribution = 20%
== Defend ==
Begin a battle against an [[Incursion]] horde. All heroes on the tile will join, even if there are more than five. A few local farmers may join to fight with you -- more farmers if you have less than five heroes.


== Bridge ==
== Bridge ==


If a river is impassable the party can build a bridge over it. Click on the river itself to begin the job. The more party members assigned to this job, the quicker it is. (Approx 150 hero-days.)
If a river is impassable the party can build a bridge over it. Click on the river itself to begin the job.
 
labor = 120 hero-days
speed_factor = (10×[[Speed]] + 10×[[Health]] + [[Charisma]])/150
helper_contribution = 70%
 
e.g. A hero with 5 speed, 5 health, and 50 charisma will be perfectly average at building.


== Pass ==
== Pass ==
If a line of mountains between territories is impassable the party can carve a pass through it. Click on the mountain border itself to begin the job. The more party members assigned to this job, the quicker it is.
labor = 240 hero-days
speed_factor = (10×[[Speed]] + 10×[[Health]] + [[Charisma]])/150
helper_contribution = 70%
e.g. A hero with 5 speed, 5 health, and 50 charisma will be perfectly average at building.


== Opportunity ==
== Opportunity ==


== Recruit ==
== Recruit ==
== Train ==
[[Category:Overland]]

Revision as of 13:34, 27 June 2021

Some number of heroes has to sit at a site for some number of days. It's a thing that can be completed, and then there may be further steps.

Completing an overland job generally requires having the heroes perform labor at the location. Labor is measured in hero-days: if a job would take 60 hero-days, then that's about how long it takes one hero to do it. Two heroes take about 30 days, three heroes take about 20 days, and so on.

Different heroes have different speed factors for performing different jobs. Hunters are better at Scouting, Mystics are better at Securing, Warriors are better at building Barricades. Individual hero's effectiveness can also vary according to their age, speed, charisma, abilities, and other factors. Some jobs get full benefit from everyone working on the job, like Securing sites, while other jobs have diminishing returns from numbers, like Scouting. When you assign a particular group to do a job, the game will predict how long that crew will take.

Scout

Scout the tile to reveal the terrain and any lurking threats. Primarily a job for hunters.

labor = 16 hero-days
speed_factor = { 0.8×(1 + speed/10) for hunters, (0.08×speed) for everybody else}
helper_contribution = 20%

Patrol

Clear out any infestations on this tile.

labor = 60 hero-days
speed_factor = 1
helper_contribution = 50%

Assault

Begins an assault mission one day after all selected heroes arrive. Clearing a wild territory earns +2 LP.

Secure

Make a once-hostile wild land safe and functional as quickly as possible. The fast option when choosing to take control of territory. The territory becomes civilized, safe for the heroes' people. Securing a site earns resources that can be spent in the next interval to upgrade gear.

labor = 75 hero-days
speed_factor = { 2 for mystics, 1 for everybody else}
helper_contribution = 100%

Research

Research this once-hostile wild land to learn as much as we can, and make the site functional. The gain an item option when choosing to take control of a territory. The territory becomes civilized, safe for the heroes' people. Researching a site earns a piece of gear now, and resources that can be spent in the next interval to upgrade gear.

labor = 140 hero-days
speed_factor = { 2 for mystics, 1 for everybody else}
helper_contribution = 100%

Build

Establish a new station in an empty territory.

labor = 40 hero-days
speed_factor = 1
helper_contribution = 60%

Repair

Site has been ruined by invaders. It will need to be repaired.

labor = 65 hero-days
speed_factor = 1
helper_contribution = 100%

Gather

All selected heroes will travel to the territory to meet up for whatever comes next.

Prepare Defense

(Note: This job was redesigned during early access, and this description is out of date.)

Barricades

Assemble Barricades to make this tile easier to defend

labor = 20 hero-days
speed_factor = { 2 for warriors, 1 for everybody else}
helper_contribution = 70%

Marshall Archers

Train and equip archers from the local population, to make this tile easier to defend.

labor = 20 hero-days
speed_factor = { 2 for hunters, 1 for everybody else}
helper_contribution = 30%

Traps

Set traps to make this tile easier to defend.

labor = 20 hero-days
speed_factor = { 2 for hunters, 1 for everybody else}
helper_contribution = 30%

Enchantments

Apply defensive enchantments to make this tile easier to defend.

labor = 20 hero-days
speed_factor = { 2 for mystics, 1 for everybody else}
helper_contribution = 20%

Defend

Begin a battle against an Incursion horde. All heroes on the tile will join, even if there are more than five. A few local farmers may join to fight with you -- more farmers if you have less than five heroes.

Bridge

If a river is impassable the party can build a bridge over it. Click on the river itself to begin the job.

labor = 120 hero-days
speed_factor = (10×Speed + 10×Health + Charisma)/150
helper_contribution = 70%

e.g. A hero with 5 speed, 5 health, and 50 charisma will be perfectly average at building.

Pass

If a line of mountains between territories is impassable the party can carve a pass through it. Click on the mountain border itself to begin the job. The more party members assigned to this job, the quicker it is.

labor = 240 hero-days
speed_factor = (10×Speed + 10×Health + Charisma)/150
helper_contribution = 70%

e.g. A hero with 5 speed, 5 health, and 50 charisma will be perfectly average at building.

Opportunity

Recruit

Train