Difference between revisions of "Job"
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Some number of [[hero]]es has to sit at a site for some number of days. It's a thing that can be completed, and then there may be further steps. | Some number of [[hero]]es has to sit at a site for some number of days. It's a thing that can be completed, and then there may be further steps. | ||
Completing an overland job generally requires having the heroes perform '''labor''' at the location. Labor is measured in hero-days: if a job would take 60 hero-days, then that's about how long it takes one hero to do it. Two heroes take about 30 days, three heroes take about 20 days, and so on. | |||
Different heroes have different '''speed factors''' for performing different jobs. Hunters are better at Scouting, Mystics are better at Securing sites, Warriors are better at preparing Defenses. Individual hero's effectiveness can also vary according to their age, speed, charisma, abilities, and other factors. Some jobs get full benefit from everyone working on the job, like Securing sites, while other jobs have diminishing returns from numbers, like Scouting. When you assign a particular group to do a job, the game will predict how long that crew will take. | |||
== Scout == | == Scout == | ||
Scout the tile to reveal the terrain and any lurking threats. Primarily a job for hunters. | |||
labor = 40 hero-days | |||
speed_factor = { 2 + 0.2x[[speed]] for hunters, 0.2×[[speed]] for everybody else} | |||
helper_contribution = 20% | |||
== Patrol == | == Patrol == | ||
Clear out any infestations on this tile. | |||
labor = 60 hero-days | |||
speed_factor = 1 | |||
helper_contribution = 50% | |||
== Assault == | == Assault == | ||
Begins an assault [[mission]] one day after all selected heroes arrive. Clearing a [[wild]] territory earns +2 LP. | |||
== Secure == | == Secure == | ||
Make a once-hostile [[wild land]] safe and functional. Securing a site earns [[resource]]s that can be spent in the next [[interval]] to upgrade [[gear]]. The party may choose to secure the site quickly or to instead take their time and find an [[gear|item]]. | |||
=== Find an Item === | |||
labor = 140 hero-days | |||
speed_factor = { 2 for mystics, 1 for everybody else} | |||
helper_contribution = 100% | |||
=== Work Faster === | |||
labor = 75 hero-days | |||
speed_factor = { 2 for mystics, 1 for everybody else} | |||
helper_contribution = 100% | |||
== Build == | |||
Establish a new [[station]] in an empty territory. | |||
labor = 40 hero-days | |||
speed_factor = 1 | |||
helper_contribution = 60% | |||
== Repair == | |||
[[Site]] has been ruined by invaders. It will need to be repaired. | |||
labor = 65 hero-days | |||
speed_factor = 1 | |||
helper_contribution = 100% | |||
== Gather == | == Gather == | ||
All selected heroes will travel to the territory to meet up for whatever comes next. | |||
== Prepare Defense == | == Prepare Defense == | ||
Build defenses against [[incursion]]s. Defenses slow incursions' progress while reducing their strength. Additionally, the party gains bonuses during a [[Mission#Defense|Defense]] battle on this site. There are three tiers of defenses, which must be built consecutively. | |||
=== Tier 1 Defenses=== | |||
labor = 30 hero-days | |||
speed_factor = { 2 for warriors, 1 for everybody else} | |||
helper_contribution = 50% | |||
=== Tier 2 Defenses=== | |||
labor = 59 hero-days | |||
speed_factor = { 2 for warriors, 1 for everybody else} | |||
helper_contribution = 50% | |||
=== Tier 3 Defenses=== | |||
labor = 116 hero-days | |||
speed_factor = { 2 for warriors, 1 for everybody else} | |||
helper_contribution = 50% | |||
For instance, a site that has no Defenses requires a total of 205 hero days to build Tier 3 Defenses. | |||
== Defend == | |||
Begin a battle against an [[Incursion]] horde. All heroes on the tile will join, even if there are more than five. At least two local farmers will join to fight with you; more farmers join if you have fewer than five heroes. | |||
== Bridge == | == Bridge == | ||
If a river is impassable the party can build a bridge over it. Click on the river itself to begin the job. | If a river is impassable the party can build a bridge over it. Click on the river itself to begin the job. | ||
labor = 120 hero-days | |||
speed_factor = (10×[[Speed]] + 10×[[Health]] + [[Charisma]])/150 | speed_factor = (10×[[Speed]] + 10×[[Health]] + [[Charisma]])/150 | ||
helper_contribution = 70% | |||
For instance, a hero with 5 speed, 7 health, and 30 charisma will be perfectly average at building. | |||
== Pass == | == Pass == | ||
If a line of mountains between territories is impassable the party can carve a pass through it. Click on the mountain border itself to begin the job. The more party members assigned to this job, the quicker it is. | |||
labor = 240 hero-days | |||
speed_factor = (10×[[Speed]] + 10×[[Health]] + [[Charisma]])/150 | |||
helper_contribution = 70% | |||
== Opportunity == | == Opportunity == | ||
== Recruit == | == Recruit == | ||
Select a hero to recruit from a [[town]]. | |||
labor = 3 hero-days | |||
speed_factor = 1 | |||
helper_contribution = 60% | |||
== Prepare Recruit == | |||
Prepare a new recruit to join the party. | |||
labor = 70 hero-days | |||
speed_factor = { 3 with [[Bard (Ability)|Bard]]; 1 otherwise } | |||
helper_contribution = 60% | |||
[[Category:Overland]] |
Latest revision as of 20:06, 21 January 2023
Some number of heroes has to sit at a site for some number of days. It's a thing that can be completed, and then there may be further steps.
Completing an overland job generally requires having the heroes perform labor at the location. Labor is measured in hero-days: if a job would take 60 hero-days, then that's about how long it takes one hero to do it. Two heroes take about 30 days, three heroes take about 20 days, and so on.
Different heroes have different speed factors for performing different jobs. Hunters are better at Scouting, Mystics are better at Securing sites, Warriors are better at preparing Defenses. Individual hero's effectiveness can also vary according to their age, speed, charisma, abilities, and other factors. Some jobs get full benefit from everyone working on the job, like Securing sites, while other jobs have diminishing returns from numbers, like Scouting. When you assign a particular group to do a job, the game will predict how long that crew will take.
Scout
Scout the tile to reveal the terrain and any lurking threats. Primarily a job for hunters.
labor = 40 hero-days speed_factor = { 2 + 0.2xspeed for hunters, 0.2×speed for everybody else} helper_contribution = 20%
Patrol
Clear out any infestations on this tile.
labor = 60 hero-days speed_factor = 1 helper_contribution = 50%
Assault
Begins an assault mission one day after all selected heroes arrive. Clearing a wild territory earns +2 LP.
Secure
Make a once-hostile wild land safe and functional. Securing a site earns resources that can be spent in the next interval to upgrade gear. The party may choose to secure the site quickly or to instead take their time and find an item.
Find an Item
labor = 140 hero-days speed_factor = { 2 for mystics, 1 for everybody else} helper_contribution = 100%
Work Faster
labor = 75 hero-days speed_factor = { 2 for mystics, 1 for everybody else} helper_contribution = 100%
Build
Establish a new station in an empty territory.
labor = 40 hero-days speed_factor = 1 helper_contribution = 60%
Repair
Site has been ruined by invaders. It will need to be repaired.
labor = 65 hero-days speed_factor = 1 helper_contribution = 100%
Gather
All selected heroes will travel to the territory to meet up for whatever comes next.
Prepare Defense
Build defenses against incursions. Defenses slow incursions' progress while reducing their strength. Additionally, the party gains bonuses during a Defense battle on this site. There are three tiers of defenses, which must be built consecutively.
Tier 1 Defenses
labor = 30 hero-days speed_factor = { 2 for warriors, 1 for everybody else} helper_contribution = 50%
Tier 2 Defenses
labor = 59 hero-days speed_factor = { 2 for warriors, 1 for everybody else} helper_contribution = 50%
Tier 3 Defenses
labor = 116 hero-days speed_factor = { 2 for warriors, 1 for everybody else} helper_contribution = 50%
For instance, a site that has no Defenses requires a total of 205 hero days to build Tier 3 Defenses.
Defend
Begin a battle against an Incursion horde. All heroes on the tile will join, even if there are more than five. At least two local farmers will join to fight with you; more farmers join if you have fewer than five heroes.
Bridge
If a river is impassable the party can build a bridge over it. Click on the river itself to begin the job.
labor = 120 hero-days speed_factor = (10×Speed + 10×Health + Charisma)/150 helper_contribution = 70%
For instance, a hero with 5 speed, 7 health, and 30 charisma will be perfectly average at building.
Pass
If a line of mountains between territories is impassable the party can carve a pass through it. Click on the mountain border itself to begin the job. The more party members assigned to this job, the quicker it is.
labor = 240 hero-days speed_factor = (10×Speed + 10×Health + Charisma)/150 helper_contribution = 70%
Opportunity
Recruit
Select a hero to recruit from a town.
labor = 3 hero-days speed_factor = 1 helper_contribution = 60%
Prepare Recruit
Prepare a new recruit to join the party.
labor = 70 hero-days speed_factor = { 3 with Bard; 1 otherwise } helper_contribution = 60%