Difference between revisions of "Job"

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m (→‎Scout: Rearranged formula to make it more intuitive / readable.)
 
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Completing an overland job generally requires having the heroes perform '''labor''' at the location. Labor is measured in hero-days: if a job would take 60 hero-days, then that's about how long it takes one hero to do it. Two heroes take about 30 days, three heroes take about 20 days, and so on.
Completing an overland job generally requires having the heroes perform '''labor''' at the location. Labor is measured in hero-days: if a job would take 60 hero-days, then that's about how long it takes one hero to do it. Two heroes take about 30 days, three heroes take about 20 days, and so on.


Different heroes have different '''speed factors''' for performing different jobs. Hunters are better at Scouting, Mystics are better at Securing, Warriors are better at building Barricades. Individual hero's effectiveness can also vary according to their age, speed, charisma, abilities, and other factors. Some jobs get full benefit from everyone working on the job, like Securing sites, while other jobs have diminishing returns from numbers, like Scouting. When you assign a particular group to do a job, the game will predict how long that crew will take.
Different heroes have different '''speed factors''' for performing different jobs. Hunters are better at Scouting, Mystics are better at Securing sites, Warriors are better at preparing Defenses. Individual hero's effectiveness can also vary according to their age, speed, charisma, abilities, and other factors. Some jobs get full benefit from everyone working on the job, like Securing sites, while other jobs have diminishing returns from numbers, like Scouting. When you assign a particular group to do a job, the game will predict how long that crew will take.


== Scout ==
== Scout ==
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Scout the tile to reveal the terrain and any lurking threats. Primarily a job for hunters.
Scout the tile to reveal the terrain and any lurking threats. Primarily a job for hunters.


  labor = 16 hero-days
  labor = 40 hero-days
  speed_factor = { 0.8×(1 + [[speed]]/10) for hunters, (0.08×[[speed]]) for everybody else}
  speed_factor = { 2 + 0.2x[[speed]] for hunters, 0.[[speed]] for everybody else}
  helper_contribution = 20%
  helper_contribution = 20%


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== Secure ==  
== Secure ==  


Make a once-hostile [[wild land]] safe and functional as quickly as possible. The ''fast'' option when choosing to take control of territory. The territory becomes [[civilized]], safe for the heroes' people. Securing a site earns [[resource]]s that can be spent in the next [[interval]] to upgrade [[gear]].  
Make a once-hostile [[wild land]] safe and functional. Securing a site earns [[resource]]s that can be spent in the next [[interval]] to upgrade [[gear]]. The party may choose to secure the site quickly or to instead take their time and find an [[gear|item]].


  labor = 75 hero-days
=== Find an Item ===
  labor = 140 hero-days
  speed_factor = { 2 for mystics, 1 for everybody else}
  speed_factor = { 2 for mystics, 1 for everybody else}
  helper_contribution = 100%
  helper_contribution = 100%


== Research ==
=== Work Faster ===
 
  labor = 75 hero-days
Research this once-hostile [[wild land]] to learn as much as we can, and make the site functional. The ''gain an item'' option when choosing to take control of a territory. The territory becomes [[civilized]], safe for the heroes' people. Researching a site earns a piece of [[gear]] now, and [[resource]]s that can be spent in the next [[interval]] to upgrade [[gear]].
 
  labor = 140 hero-days
  speed_factor = { 2 for mystics, 1 for everybody else}
  speed_factor = { 2 for mystics, 1 for everybody else}
  helper_contribution = 100%
  helper_contribution = 100%
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== Prepare Defense ==
== Prepare Defense ==


=== Barricades ===
Build defenses against [[incursion]]s. Defenses slow incursions' progress while reducing their strength. Additionally, the party gains bonuses during a [[Mission#Defense|Defense]] battle on this site. There are three tiers of defenses, which must be built consecutively.


Assemble Barricades to make this tile easier to defend
=== Tier 1 Defenses===


  labor = 20 hero-days
  labor = 30 hero-days
  speed_factor = { 2 for warriors, 1 for everybody else}
  speed_factor = { 2 for warriors, 1 for everybody else}
  helper_contribution = 70%
  helper_contribution = 50%


=== Marshall Archers ===
=== Tier 2 Defenses===


Train and equip archers from the local population, to make this tile easier to defend.
labor = 59 hero-days
speed_factor = { 2 for warriors, 1 for everybody else}
helper_contribution = 50%


labor = 20 hero-days
=== Tier 3 Defenses===
speed_factor = { 2 for hunters, 1 for everybody else}
helper_contribution = 30%


=== Traps ===
labor = 116 hero-days
speed_factor = { 2 for warriors, 1 for everybody else}
helper_contribution = 50%


Set traps to make this tile easier to defend.
For instance, a site that has no Defenses requires a total of 205 hero days to build Tier 3 Defenses.


labor = 20 hero-days
== Defend ==  
speed_factor = { 2 for hunters, 1 for everybody else}
helper_contribution = 30%


=== Enchantments ===
Begin a battle against an [[Incursion]] horde. All heroes on the tile will join, even if there are more than five. At least two local farmers will join to fight with you; more farmers join if you have fewer than five heroes.
 
Apply defensive enchantments to make this tile easier to defend.
 
labor = 20 hero-days
speed_factor = { 2 for mystics, 1 for everybody else}
helper_contribution = 20%


== Bridge ==
== Bridge ==
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  helper_contribution = 70%
  helper_contribution = 70%


e.g. A hero with 5 speed, 5 health, and 50 charisma will be perfectly average at building.
For instance, a hero with 5 speed, 7 health, and 30 charisma will be perfectly average at building.


== Pass ==
== Pass ==
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  speed_factor = (10×[[Speed]] + 10×[[Health]] + [[Charisma]])/150
  speed_factor = (10×[[Speed]] + 10×[[Health]] + [[Charisma]])/150
  helper_contribution = 70%
  helper_contribution = 70%
e.g. A hero with 5 speed, 5 health, and 50 charisma will be perfectly average at building.


== Opportunity ==
== Opportunity ==
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== Recruit ==
== Recruit ==


== Train ==
Select a hero to recruit from a [[town]].
 
labor = 3 hero-days
speed_factor = 1
helper_contribution = 60%
 
== Prepare Recruit ==
 
Prepare a new recruit to join the party.
 
labor = 70 hero-days
speed_factor = { 3 with [[Bard (Ability)|Bard]]; 1 otherwise }
helper_contribution = 60%


[[Category:Overland]]
[[Category:Overland]]

Latest revision as of 20:06, 21 January 2023

Some number of heroes has to sit at a site for some number of days. It's a thing that can be completed, and then there may be further steps.

Completing an overland job generally requires having the heroes perform labor at the location. Labor is measured in hero-days: if a job would take 60 hero-days, then that's about how long it takes one hero to do it. Two heroes take about 30 days, three heroes take about 20 days, and so on.

Different heroes have different speed factors for performing different jobs. Hunters are better at Scouting, Mystics are better at Securing sites, Warriors are better at preparing Defenses. Individual hero's effectiveness can also vary according to their age, speed, charisma, abilities, and other factors. Some jobs get full benefit from everyone working on the job, like Securing sites, while other jobs have diminishing returns from numbers, like Scouting. When you assign a particular group to do a job, the game will predict how long that crew will take.

Scout

Scout the tile to reveal the terrain and any lurking threats. Primarily a job for hunters.

labor = 40 hero-days
speed_factor = { 2 + 0.2xspeed for hunters, 0.2×speed for everybody else}
helper_contribution = 20%

Patrol

Clear out any infestations on this tile.

labor = 60 hero-days
speed_factor = 1
helper_contribution = 50%

Assault

Begins an assault mission one day after all selected heroes arrive. Clearing a wild territory earns +2 LP.

Secure

Make a once-hostile wild land safe and functional. Securing a site earns resources that can be spent in the next interval to upgrade gear. The party may choose to secure the site quickly or to instead take their time and find an item.

Find an Item

labor = 140 hero-days
speed_factor = { 2 for mystics, 1 for everybody else}
helper_contribution = 100%

Work Faster

labor = 75 hero-days
speed_factor = { 2 for mystics, 1 for everybody else}
helper_contribution = 100%

Build

Establish a new station in an empty territory.

labor = 40 hero-days
speed_factor = 1
helper_contribution = 60%

Repair

Site has been ruined by invaders. It will need to be repaired.

labor = 65 hero-days
speed_factor = 1
helper_contribution = 100%

Gather

All selected heroes will travel to the territory to meet up for whatever comes next.

Prepare Defense

Build defenses against incursions. Defenses slow incursions' progress while reducing their strength. Additionally, the party gains bonuses during a Defense battle on this site. There are three tiers of defenses, which must be built consecutively.

Tier 1 Defenses

labor = 30 hero-days
speed_factor = { 2 for warriors, 1 for everybody else}
helper_contribution = 50%

Tier 2 Defenses

labor = 59 hero-days
speed_factor = { 2 for warriors, 1 for everybody else}
helper_contribution = 50%

Tier 3 Defenses

labor = 116 hero-days
speed_factor = { 2 for warriors, 1 for everybody else}
helper_contribution = 50%

For instance, a site that has no Defenses requires a total of 205 hero days to build Tier 3 Defenses.

Defend

Begin a battle against an Incursion horde. All heroes on the tile will join, even if there are more than five. At least two local farmers will join to fight with you; more farmers join if you have fewer than five heroes.

Bridge

If a river is impassable the party can build a bridge over it. Click on the river itself to begin the job.

labor = 120 hero-days
speed_factor = (10×Speed + 10×Health + Charisma)/150
helper_contribution = 70%

For instance, a hero with 5 speed, 7 health, and 30 charisma will be perfectly average at building.

Pass

If a line of mountains between territories is impassable the party can carve a pass through it. Click on the mountain border itself to begin the job. The more party members assigned to this job, the quicker it is.

labor = 240 hero-days
speed_factor = (10×Speed + 10×Health + Charisma)/150
helper_contribution = 70%

Opportunity

Recruit

Select a hero to recruit from a town.

labor = 3 hero-days
speed_factor = 1
helper_contribution = 60%

Prepare Recruit

Prepare a new recruit to join the party.

labor = 70 hero-days
speed_factor = { 3 with Bard; 1 otherwise }
helper_contribution = 60%