Job

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Revision as of 10:10, 28 November 2019 by Croald (talk | contribs)

Some number of heroes has to sit at a site for some number of days. It's a thing that can be completed, and then there may be further steps.

Completing an overland job generally requires having the heroes perform labor at the location. Labor is measured in hero-days: if a job would take 60 hero-days, then that's about how long it takes one hero to do it. Two heroes take about 30 days, three heroes take about 20 days, and so on.

Different heroes have different speed factors for performing different jobs. Hunters are better at Scouting, Mystics are better at Securing, Warriors are better at building Barricades. Individual hero's effectiveness can also vary according to their age, speed, charisma, abilities, and other factors. When you assign a particular group to do a job, the game will predict how long that crew will take.

Scout

Patrol

Assault

Secure

Make site safe and functional as quickly as possible. The fast option when choosing to take control of a territory.

labor = 75 hero-days
speed_factor = { 2 for mystics, 1 for everybody else}

Research

Repair

Gather

Prepare Defense

Bridge

If a river is impassable the party can build a bridge over it. Click on the river itself to begin the job. The more party members assigned to this job, the quicker it is. Approx 120 hero-days of labor; the specific formula is

speed_factor = (10×Speed + 10×Health + Charisma)/150

for the first worker and 70% benefit from helpers.

Pass

If a line of mountains between territories is impassable the party can carve a pass through it. Click on the mountain border itself to begin the job. The more party members assigned to this job, the quicker it is. Approx 240 hero-days of labor; the specific formula is

speed_factor = (10×Speed + 10×Health + Charisma)/150

for the first worker and 70% benefit from helpers.

Opportunity

Recruit