Difference between revisions of "Jumpjaw"

From Wildermyth Wiki
(12 intermediate revisions by 5 users not shown)
Line 1: Line 1:
'''Jumpjaw''' is an active [[Hunter]] [[ability]].
[[File:Jumpjaw range.png|300px|thumb|right|Range and appearance of deployed Jumpjaw trap]]


==In-Game Description==
<q>''(Active) Twice per combat, as a [[swift action]], [[Hero]] throws a Jumpjaw trap that will deal '''[2 + [[Potency]]]''' damage and [[pin]] the first enemy who walks near.''</q>


'''Jumpjaw''' is an [[active]] [[:Category:Hunter abilities|Hunter ability]].
==Upgrade==


==In-Game Description==
<q>''Uses per mission increased from 2 to '''3''', and now shreds 1 armor''</q>
<q>''(Active) Once per combat, as a free action, hero throws a Jumpjaw trap that will damage and pin the first enemy who walks near.''</q>


==Specifics==
==Specifics==
Once per combat, as a [[free action]], the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield. Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.
Twice per combat, as a {{iconify|swift action}}, the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield and has a deployment range of 4 tiles (3 diagonal). Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.
 


[[Category:Ability]]
[[Category:Hunter abilities]]
[[Category:Hunter abilities]]
[[Category:Pinned]]

Revision as of 13:49, 1 January 2022

Jumpjaw is an active Hunter ability.

Range and appearance of deployed Jumpjaw trap

In-Game Description

(Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal [2 + Potency] damage and pin the first enemy who walks near.

Upgrade

Uses per mission increased from 2 to 3, and now shreds 1 armor

Specifics

Twice per combat, as a UI DiamondFeather.png swift action, the hero may deploy a trap that damages and pins the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield and has a deployment range of 4 tiles (3 diagonal). Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.