Difference between revisions of "Log Analysis"

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(Created page with " = Log Analysis = == Where to Find Your Logs == == How to Read Your Logs == == Notable Entries == 398:54:127 '''5 CampaignParticipantSystem AI player failed to join, ab...")
 
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Note: This is a fatal error. We don't understand what causes it. It seems to be machine related and there are no known workarounds. We are still investigating it.
Note: This is a fatal error. We don't understand what causes it. It seems to be machine related and there are no known workarounds. We are still investigating it.
143:38:543 '''5 LegacyDesktop exiting due to fatal runtime error java.lang.IllegalStateException: frame buffer couldn't be constructed: incomplete attachment'''
at com.worldwalkergames.legacy.render.NiceFrameBuffer.build(NiceFrameBuffer.java:93)
at com.worldwalkergames.legacy.render.NiceFrameBuffer.<init>(NiceFrameBuffer.java:45)
at com.worldwalkergames.legacy.game.mission.render.EnvironmentFrameSetup.validateSceneBuffer(EnvironmentFrameSetup.java:82)
at com.worldwalkergames.legacy.game.mission.render.EnvironmentFrameSetup.render(EnvironmentFrameSetup.java:45)
at com.worldwalkergames.legacy.render.LegacyRenderingSystem.render(LegacyRenderingSystem.java:82)
Note: This appears to be an out of memory bug.
398:44:768 '''3 CampaignGenerator exception during overland tile gen:  java.lang.RuntimeException: unreachable tile!'''
Note: Here's an example of one that looks scary, but is pretty harmless!

Revision as of 14:44, 18 November 2019

Log Analysis

Where to Find Your Logs

How to Read Your Logs

Notable Entries

398:54:127 5 CampaignParticipantSystem AI player failed to join, aborting!

Note: This is a fatal error. We don't understand what causes it. It seems to be machine related and there are no known workarounds. We are still investigating it.

143:38:543 5 LegacyDesktop exiting due to fatal runtime error java.lang.IllegalStateException: frame buffer couldn't be constructed: incomplete attachment at com.worldwalkergames.legacy.render.NiceFrameBuffer.build(NiceFrameBuffer.java:93) at com.worldwalkergames.legacy.render.NiceFrameBuffer.<init>(NiceFrameBuffer.java:45) at com.worldwalkergames.legacy.game.mission.render.EnvironmentFrameSetup.validateSceneBuffer(EnvironmentFrameSetup.java:82) at com.worldwalkergames.legacy.game.mission.render.EnvironmentFrameSetup.render(EnvironmentFrameSetup.java:45) at com.worldwalkergames.legacy.render.LegacyRenderingSystem.render(LegacyRenderingSystem.java:82)

Note: This appears to be an out of memory bug.

398:44:768 3 CampaignGenerator exception during overland tile gen: java.lang.RuntimeException: unreachable tile!

Note: Here's an example of one that looks scary, but is pretty harmless!