Log Analysis

From Wildermyth Wiki

Log Analysis

Where to Find Your Logs

How to Read Your Logs

Notable Entries

398:54:127 5 CampaignParticipantSystem AI player failed to join, aborting!

Note: This is a fatal error. We don't understand what causes it. It seems to be machine related and there are no known workarounds. We are still investigating it.

143:38:543 5 LegacyDesktop exiting due to fatal runtime error java.lang.IllegalStateException: frame buffer couldn't be constructed: incomplete attachment at com.worldwalkergames.legacy.render.NiceFrameBuffer.build(NiceFrameBuffer.java:93) at com.worldwalkergames.legacy.render.NiceFrameBuffer.<init>(NiceFrameBuffer.java:45) at com.worldwalkergames.legacy.game.mission.render.EnvironmentFrameSetup.validateSceneBuffer(EnvironmentFrameSetup.java:82) at com.worldwalkergames.legacy.game.mission.render.EnvironmentFrameSetup.render(EnvironmentFrameSetup.java:45) at com.worldwalkergames.legacy.render.LegacyRenderingSystem.render(LegacyRenderingSystem.java:82)

Note: This appears to be an out of memory bug.

398:44:768 3 CampaignGenerator exception during overland tile gen: java.lang.RuntimeException: unreachable tile!

Note: Here's an example of one that looks scary, but is pretty harmless!

401:19:246 5 LegacyDesktop exiting due to fatal runtime error java.lang.OutOfMemoryError: Direct buffer memory at java.nio.Bits.reserveMemory(Bits.java:693) at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:123) at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)

Note: We're aware there are some memory leaks and we'll be looking into it!