Difference between revisions of "Long Reach"
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<q>''(Passive) The [[Hero]] has +1 range with all attacks and abilities.''</q> | <q>''(Passive) The [[Hero]] has +1 range with all attacks and abilities.''</q> | ||
== Upgrade == | |||
''<q>Bonus Range increased from +1 to '''+1.6'''</q>'' | ''<q>Bonus Range increased from +1 to '''+1.6'''</q>'' | ||
Revision as of 19:05, 3 January 2022
Long Reach is a passive ability available to all heroes.
In-Game Description
(Passive) The Hero has +1 range with all attacks and abilities.
Upgrade
Bonus Range increased from +1 to +1.6
Specifics
- +1 bonus range to melee or ranged attacks
Receive range bonus:
- Interfusion range (from the mystic to the scenery object)
- the range of interfusion effects (from the scenery object to the targeted enemy or tile)
- the length of line attacks, like Fireleash or Bonelance
These are NOT affected:
- the radius of AoE attacks like Splinterblast
- the radius of the Indignance aura
Uses
Almost every hero is glad to have more range on most things, though as a percentage increase it can be more noticeable on melee fighters.
Warrior
- Strong combo with Broadswipes
- Extremely valuable for a Vigilance build, making it much harder for foes to just walk around you.
- Gives extra range on Zealous Leap and Windwalk
Hunter
- Helps a lot for using daggers. It's especially valuable for getting value out of Thornfang+.
Mystic
- Extra range can often make the difference between being able to interfuse with the best target, or not.
- Adds affected tiles to line attacks like Bonespear and Fireleash.