Difference between revisions of "Mind The Gap"
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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| The party take the long way round. | | The rest of the party take the long way round. Start the [[battle]] with '''Nausea:''' Lose one hitpoint. | ||
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''2. "It was sturdy enough for [Name]! I'll give it a try!"'' | ''2. "It was sturdy enough for [Name]! I'll give it a try!"'' |
Revision as of 13:31, 9 February 2020
Mind The Gap |
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Author |
Shae Rossi |
Event type |
Arrive at hostile site |
The party's route takes them to a rickety bridge. Should they cross?
Choices
1. "No way! It's going to fall apart any minute!"
Outcome The rest of the party take the long way round. Start the battle with Nausea: Lose one hitpoint.
2. "It was sturdy enough for [Name]! I'll give it a try!"
Outcome They either cross the bridge successfully, or destroy it - and split the party in the process. A hero that fails this roll starts the battle with wound: half health.
3. "I have another idea ..."
Outcome The party fell a tree to use as a bridge.