Difference between revisions of "Paladin"

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'''Paladin''' is a [[Warrior]] [[:Category:Ability|ability]].  
'''Paladin''' is a [[Warrior]] [[ability]].  


==In-Game Description==
==In-Game Description==
  <q>''(Passive). If [[Hero]] ends her turn by moving, she will automatically enter [[Guardian]].''</q>
  <q>''(Passive). If [[Hero]] ends her turn by moving, she will automatically enter [[Guardian]].''</q>


=== Upgrade ===
== Upgrade ==
''<q>Enter Guardian at the end of '''every''' turn, even if you ended your turn by attacking.</q>''


  ''<q>Enter Guardian at the end of '''every''' turn, even if you ended your turn by attacking.</q>''
==Specifics==


==Specifics==
==Tips==


==Uses==
* Paladin (without the upgrade) can be useful for warriors in heavy armor or with slow-moving transformations, as they can use both action points on movement and still get an attack. It combines  particularly well with [[Stonewall]] since both require that an attack not be made.


* Useful for warriors in heavy armor or with slow-moving transformations, as they can use both action points on movement and still get their attack
* Paladin+ can essentially give an extra attack (or more with [[Vigilance]]) every turn, but it requires a high investment of abilities.
* If you're going to spend a lot of turns in Guardian, it's valuable to get the other moves that improve it: [[Vigilance]] and [[Sentinel]].
* If you stack armor and health and are feeling lucky, this ability can allow extreme aggression in charging the enemy.
* Often frustrating to use with [[Engage]], as you have to use the swift action before the second move, and the range of Engage is rarely much longer than the warrior's move speed.


[[Category:Ability]]
[[Category:Ability]]
[[Category:Warrior abilities]]
[[Category:Warrior abilities]]
[[Category:Reaction Strike]]
[[Category:Reaction Strike]]

Latest revision as of 07:52, 14 February 2022

Paladin is a Warrior ability.

In-Game Description

(Passive). If Hero ends her turn by moving, she will automatically enter Guardian.

Upgrade

Enter Guardian at the end of every turn, even if you ended your turn by attacking.

Specifics

Tips

  • Paladin (without the upgrade) can be useful for warriors in heavy armor or with slow-moving transformations, as they can use both action points on movement and still get an attack. It combines particularly well with Stonewall since both require that an attack not be made.
  • Paladin+ can essentially give an extra attack (or more with Vigilance) every turn, but it requires a high investment of abilities.