Price To Pay

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Revision as of 12:38, 24 January 2020 by Peffers (talk | contribs) (→‎Trivia)
Price To Pay
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Author
Shae Rossi
Event type
Wilderness scouting

The party arrive at a windmill in need of repair. Unfortunately the key belongs to a witch in the woods, who will need them to give something up in return...

Choices

1. "Fine, I'll lose a memory."

2. "I could lose some blood for the cause."

3. "Hang on, are you messing with us?"

Trivia

A hero who chooses Option 1 will receive the following in their history:

A memory sacrificed left [Name] always feeling like there was something he had just forgotten.  

A hero who chooses Option 2 will receive the following in their history:

[Name] often spilled her own blood in defense of [Party], but the droplets given to an ancient hag left a tether from which she could not escape.

Images