Difference between revisions of "Quellingmoss"

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(Created page with "'''Quellingmoss''' is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter's physical attacks. File:Quellin...")
 
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==Specifics==
==Specifics==
Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison effect]]. Other physical damage sources like [[Ability:Jumpjaw|Jumpjaw traps]] or magic damage like [[Ability:Flashcone|Flashcone]] will not apply poison.
Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison]] effect. Other physical damage sources like [[Ability:Jumpjaw|Jumpjaw traps]] or magic damage like [[Ability:Flashcone|Flashcone]] will not apply poison.


==Uses==
==Uses==

Revision as of 15:46, 27 March 2019

Quellingmoss is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter's physical attacks.

A Roe poisoned by Quelling moss

In-Game Description

(Passive) Hero's physical attacks apply Poison 1.

Specifics

Both ranged and melee physical attacks will apply the poison effect. Other physical damage sources like Jumpjaw traps or magic damage like Flashcone will not apply poison.

Uses

Quellingmoss is particularly effective against enemies with high armor, as poison bypasses all damage mitigation.