Difference between revisions of "Quellingmoss"

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'''Quellingmoss''' is a [[Passive ability|passive]] [[:Category:Hunter abilities|Hunter ability]] that adds a [[poison]] damage-over-time effect to a Hunter's physical attacks.
'''Quellingmoss''' is a [[Passive ability|passive]] [[Hunter]] [[ability]] that adds a [[poison]] damage-over-time effect to a Hunter's physical attacks.
[[File:Quellingmoss.png|200px|thumb|right|A Roe poisoned by Quellingmoss]]
[[File:Quellingmoss.png|200px|thumb|right|A Roe poisoned by Quellingmoss]]


==In-Game Description==
==In-Game Description==
  <q>''(Passive/Active) [[Hero]] has coated her weapons in quelling moss; their physical attacks apply '''[[Poison]] x'''; as an action, they can toss a flask of burning moss that applies '''[[Poison]] x''' to all units in a small area.''</q>
  <q>''(Passive/Active) [[Hero]] has coated her weapons in quellingmoss; their physical attacks apply '''[[Poison]] 1'''. As an action, they can toss a flask of burning moss that applies '''[[Poison]] x''' to all units in a small area.''</q>
 
=== Upgrade ===
 
<q>''Passive and active poison both increased by 1. <br> Passive: 1 ➔ '''2''' <br> Active: x ➔ '''x+1'''''</q>


==Specifics==
==Specifics==


* <code>1 + [[Potency]]/2</code> [[poison]] damage
* Passive [[poison]] 1 is applied automatically by physical attacks, including bows and throwing knives.
* [[Poison]] bomb: {{iconify|single action}}, AoE radius 2, <code>1+[[Potency]]/2</code> damage
* Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn
* Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison]] effect.  
* Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison]] effect.  
* Other physical damage sources like [[Jumpjaw|Jumpjaw traps]] or magic damage like [[Flashcone]] do not apply poison.
* Other physical damage sources like [[Jumpjaw|Jumpjaw traps]] or magic damage like [[Flashcone]] do not apply poison.
Update 0.13+109 Darrel Trace reworked this ability to include an AOE poison bomb.


==Uses==
==Uses==
Quellingmoss is particularly effective against enemies with high [[armor]], as poison bypasses all damage mitigation.
Quellingmoss is particularly effective against enemies with high [[Armor (Stat)|armor]] and low [[health]], as poison bypasses all damage mitigation.


[[Category:Battle]]
[[Category:Battle]]

Revision as of 13:57, 1 January 2022

Quellingmoss is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter's physical attacks.

A Roe poisoned by Quellingmoss

In-Game Description

(Passive/Active) Hero has coated her weapons in quellingmoss; their physical attacks apply Poison 1. As an action, they can toss a flask of burning moss that applies Poison x to all units in a small area.

Upgrade

Passive and active poison both increased by 1. 
Passive: 1 ➔ 2
Active: x ➔ x+1

Specifics

  • Passive poison 1 is applied automatically by physical attacks, including bows and throwing knives.
  • Poison bomb: UI DiamondFilled.png single action, AoE radius 2, 1+Potency/2 damage
  • Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn
  • Both ranged and melee physical attacks will apply the poison effect.
  • Other physical damage sources like Jumpjaw traps or magic damage like Flashcone do not apply poison.

Uses

Quellingmoss is particularly effective against enemies with high armor and low health, as poison bypasses all damage mitigation.