Difference between revisions of "Quellingmoss"
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'''Quellingmoss''' is a [[Passive ability|passive]] [[ | '''Quellingmoss''' is a [[Passive ability|passive]] [[Hunter]] [[ability]] that adds a [[poison]] damage-over-time effect to a Hunter's physical attacks. | ||
[[File:Quellingmoss.png|200px|thumb|right|A Roe poisoned by Quellingmoss]] | [[File:Quellingmoss.png|200px|thumb|right|A Roe poisoned by Quellingmoss]] | ||
==In-Game Description== | ==In-Game Description== | ||
<q>''(Passive/Active) [[Hero]] has coated her weapons in quellingmoss; their physical attacks apply '''[[Poison]] | <q>''(Passive/Active) [[Hero]] has coated her weapons in quellingmoss; their physical attacks apply '''[[Poison]] 1'''. As an action, they can toss a flask of burning moss that applies '''[[Poison]] x''' to all units in a small area.''</q> | ||
=== Upgrade === | |||
<q>''Passive and active poison both increased by 1. <br> Passive: 1 ➔ '''2''' <br> Active: x ➔ '''x+1'''''</q> | |||
==Specifics== | ==Specifics== | ||
* <code>1 + [[Potency]]/2</code> | * Passive [[poison]] 1 is applied automatically by physical attacks, including bows and throwing knives. | ||
* [[Poison]] bomb: {{iconify|single action}}, AoE radius 2, <code>1+[[Potency]]/2</code> damage | |||
* Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn | |||
* Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison]] effect. | * Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison]] effect. | ||
* Other physical damage sources like [[Jumpjaw|Jumpjaw traps]] or magic damage like [[Flashcone]] do not apply poison. | * Other physical damage sources like [[Jumpjaw|Jumpjaw traps]] or magic damage like [[Flashcone]] do not apply poison. | ||
==Uses== | ==Uses== | ||
Quellingmoss is particularly effective against enemies with high [[armor]], as poison bypasses all damage mitigation. | Quellingmoss is particularly effective against enemies with high [[Armor (Stat)|armor]] and low [[health]], as poison bypasses all damage mitigation. | ||
[[Category:Battle]] | [[Category:Battle]] |
Revision as of 13:57, 1 January 2022
Quellingmoss is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter's physical attacks.
In-Game Description
(Passive/Active) Hero has coated her weapons in quellingmoss; their physical attacks apply Poison 1. As an action, they can toss a flask of burning moss that applies Poison x to all units in a small area.
Upgrade
Passive and active poison both increased by 1.
Passive: 1 ➔ 2
Active: x ➔ x+1
Specifics
- Passive poison 1 is applied automatically by physical attacks, including bows and throwing knives.
- Poison bomb: single action, AoE radius 2,
1+Potency/2
damage - Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn
- Both ranged and melee physical attacks will apply the poison effect.
- Other physical damage sources like Jumpjaw traps or magic damage like Flashcone do not apply poison.
Uses
Quellingmoss is particularly effective against enemies with high armor and low health, as poison bypasses all damage mitigation.