Difference between revisions of "Quellingmoss"

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(Jumpjaw/quellingmoss, magic damage correction/clarification)
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==Specifics==
==Specifics==


* Passive [[poison]] 1 is applied automatically by physical attacks, including bows and throwing knives.
* Passive [[poison]] is applied automatically by melee attacks, ranged [[weapon]] attacks (including [[off-hand]]), and [[Jumpjaw|Jumpjaw traps]].
* [[Poison]] bomb: {{iconify|single action}}, AoE radius 2, <code>1+[[Potency]]/2</code> damage
* [[Poison]] bomb: {{iconify|single action}}, AoE radius 2, <code>1+[[Potency]]/2</code> damage
* Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn
* Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn.
* Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison]] effect.
* [[Jumpjaw|Jumpjaw traps]] apply poison, but attacks that deal magic damage (like [[Flashcone]] or [[Stormtouched/Jumpjolt|Jumpjolt]]) do not.


==Tips==
==Tips==

Revision as of 17:20, 12 March 2022

Quellingmoss is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter's physical attacks.

A Roe poisoned by Quellingmoss

In-Game Description

(Passive/Active) Hero has coated her weapons in quellingmoss; their physical attacks apply Poison 1. As an action, they can toss a flask of burning moss that applies Poison x to all units in a small area.

Upgrade

Passive and active poison both increased by 1. 
Passive: 1 ➔ 2
Active: x ➔ x+1

Specifics

  • Passive poison is applied automatically by melee attacks, ranged weapon attacks (including off-hand), and Jumpjaw traps.
  • Poison bomb: UI DiamondFilled.png single action, AoE radius 2, 1+Potency/2 damage
  • Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn.

Tips

  • Quellingmoss is particularly effective against enemies with high armor and low health, as poison bypasses all damage mitigation.