Difference between revisions of "Quellingmoss"

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'''Quellingmoss''' is a [[Passive ability|passive]] [[:Category:Hunter abilities|Hunter ability]] that adds a [[poison]] damage-over-time effect to a Hunter's physical attacks.
'''Quellingmoss''' is a [[Passive ability|passive]] [[Hunter]] [[ability]] that adds a [[poison]] damage-over-time effect to a Hunter's physical attacks.
[[File:Quellingmoss.png|200px|thumb|right|A Roe poisoned by Quellingmoss]]
[[File:Quellingmoss.png|200px|thumb|right|A Roe poisoned by Quellingmoss]]


==In-Game Description==
==In-Game Description==
  <q>''(Passive/Active) [[Hero]] has coated her weapons in quellingmoss; their physical attacks apply '''[[Poison]] x'''; as an action, they can toss a flask of burning moss that applies '''[[Poison]] x+1''' to all units in a small area.''</q>
  <q>''(Passive/Active) [[Hero]] has coated her weapons in quellingmoss; their melee and ranged attacks apply '''[[Poison]] 1'''. As an action, they can toss a flask of burning moss that applies '''[[Poison]] x''' to all units in a small area.''</q>


=== Upgrade ===
=== Upgrade ===


  <q>''Passive and active poison both increased by 1. <br> Passive: 1➔2 <br> Active: 2➔3''</q>
  <q>''Passive and active poison both increased by 1. <br> Passive: 1 ➔ '''2''' <br> Active: x ➔ '''x+1'''''</q>


==Specifics==
==Specifics==


* <code>1 + [[Potency]]/2</code> [[poison]] damage
* Passive effect: [[poison]] is applied automatically by melee and ranged attacks (including [[off-hand]] and [[theme]] attacks), and [[Jumpjaw]] traps.
* Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn
* Active effect: {{iconify|single action}}, range <code>5 + [[Long Reach]]</code>, effect radius 2.1, applies <code>1+[[Potency]]/2</code> [[poison]]
* Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison]] effect.  
* Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn.
* Other physical damage sources like [[Jumpjaw|Jumpjaw traps]] or magic damage like [[Flashcone]] do not apply poison.
* Throwing the poison bomb is a {{iconify|single action}}, AoE radius 2


==Uses==
==Tips==
Quellingmoss is particularly effective against enemies with high [[armor]], as poison bypasses all damage mitigation.
* Quellingmoss is particularly effective against enemies with high [[Armor (Stat)|armor]] and low [[health]], as poison bypasses all damage mitigation.


[[Category:Battle]]
[[Category:Battle]]

Latest revision as of 21:26, 3 December 2022

Quellingmoss is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter's physical attacks.

A Roe poisoned by Quellingmoss

In-Game Description

(Passive/Active) Hero has coated her weapons in quellingmoss; their melee and ranged attacks apply Poison 1. As an action, they can toss a flask of burning moss that applies Poison x to all units in a small area.

Upgrade

Passive and active poison both increased by 1. 
Passive: 1 ➔ 2
Active: x ➔ x+1

Specifics

  • Passive effect: poison is applied automatically by melee and ranged attacks (including off-hand and theme attacks), and Jumpjaw traps.
  • Active effect: UI DiamondFilled.png single action, range 5 + Long Reach, effect radius 2.1, applies 1+Potency/2 poison
  • Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn.

Tips

  • Quellingmoss is particularly effective against enemies with high armor and low health, as poison bypasses all damage mitigation.