Quellingmoss
From Wildermyth Wiki
Quellingmoss is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter's physical attacks.
In-Game Description
(Passive/Active) Hero has coated her weapons in quelling moss; their physical attacks apply Poison x; as an action, they can toss a flask of burning moss that applies Poison x to all units in a small area.
Specifics
Both ranged and melee physical attacks will apply the poison effect. Other physical damage sources like Jumpjaw traps or magic damage like Flashcone will not apply poison. Update 0.13+109 Darrel Trace reworked this ability to include an AOE poison bomb.
Uses
Quellingmoss is particularly effective against enemies with high armor, as poison bypasses all damage mitigation.