Quellingmoss
From Wildermyth Wiki
Quellingmoss is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter's physical attacks.
In-Game Description
(Passive/Active) Hero has coated her weapons in quellingmoss; their physical attacks apply Poison x; as an action, they can toss a flask of burning moss that applies Poison x+1 to all units in a small area.
Upgrade
Passive and active poison both increased by 1.
Passive: 1➔2
Active: 2➔3
Specifics
1 + Potency/2
poison damage- Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn
- Both ranged and melee physical attacks will apply the poison effect.
- Other physical damage sources like Jumpjaw traps or magic damage like Flashcone do not apply poison.
- Throwing the poison bomb is a single action, AoE radius 2
Uses
Quellingmoss is particularly effective against enemies with high armor, as poison bypasses all damage mitigation.