Difference between revisions of "Rogue"

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'''Rogue''' is a [[Passive ability|passive]] [[:Category:Hunter abilities|Hunter ability]] that allows the Hunter to enter [[grayplane]] after killing an enemy.
'''Rogue''' is a [[Passive ability|passive]] [[Hunter]] [[ability]] that allows the Hunter to enter [[grayplane]] after killing an enemy.
[[File:Rogue.png|200px|thumb|right|Duigtia entering [[grayplane]] after killing a [[Roe]]]]
[[File:Rogue.png|200px|thumb|right|Duigtia entering [[grayplane]] after killing a [[Roe]]]]


==In-Game Description==
==In-Game Description==
  <q>''(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.''</q>
  <q>''(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.''</q>
=== Upgrade ===
  ''<q>Attacks against wounded targets deal '''+1''' damage.</q>''


==Specifics==
==Specifics==
For the Rogue ability to trigger, the killing blow must be dealt by a direct Hunter ability. Standard attacks count, ranged or melee, as do damage-dealing abilities like [[Ability:Flashcone|Flashcone]] and counter-attacks from [[Ability:Archery|Archery]], but deaths resulting from indirect effects like [[Ability:Quellingmoss|Quellingmoss]] poison or [[Ability:Jumpjaw|Jumpjaw]] traps do not.
For the Rogue ability to trigger, the killing blow must be dealt by a direct Hunter ability. Standard attacks count, ranged or melee, as do damage-dealing abilities like [[Flashcone]] and counter-attacks from [[Archery]], but deaths resulting from indirect effects like [[Quellingmoss]] poison or [[Jumpjaw]] traps do not.


==Uses==
==Uses==
Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter's next attack will benefit from the [[armor]]-ignoring bonus of being [[hidden]].
Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter's next attack will benefit from the [[Armor (Stat)|armor]]-ignoring bonus of being [[hidden]].
 
Part of a strong combo with [[Thornfang]].
 
Rogue is also very valuable to an archer, since the piercing benefits of [[grayplane]] apply to arrows as well as daggers.


[[Category:Battle]]
[[Category:Battle]]

Revision as of 13:56, 1 January 2022

Rogue is a passive Hunter ability that allows the Hunter to enter grayplane after killing an enemy.

Duigtia entering grayplane after killing a Roe

In-Game Description

(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.

Upgrade

 Attacks against wounded targets deal +1 damage.

Specifics

For the Rogue ability to trigger, the killing blow must be dealt by a direct Hunter ability. Standard attacks count, ranged or melee, as do damage-dealing abilities like Flashcone and counter-attacks from Archery, but deaths resulting from indirect effects like Quellingmoss poison or Jumpjaw traps do not.

Uses

Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter's next attack will benefit from the armor-ignoring bonus of being hidden.

Part of a strong combo with Thornfang.

Rogue is also very valuable to an archer, since the piercing benefits of grayplane apply to arrows as well as daggers.