Difference between revisions of "Sentinel"
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==Specifics== | ==Specifics== | ||
Using Sentinel ends a | Using Sentinel ends a hero's turn, while they wait for an enemy to approach. The hero will jump within a 2.7 tile radius in order to make a melee reaction strike against the first enemy they can hit. the hero [[pin]]s them by jumping in front of them and then attacking them. | ||
==Uses== | ==Uses== |
Revision as of 06:52, 2 July 2021
Sentinel is a Warrior ability.
In-Game Description
Sentinel replaces Guardian. The warrior leaps up to two tiles in order to intercept foes who pass nearby, performing a reaction strike and stopping their movement.
Specifics
Using Sentinel ends a hero's turn, while they wait for an enemy to approach. The hero will jump within a 2.7 tile radius in order to make a melee reaction strike against the first enemy they can hit. the hero pins them by jumping in front of them and then attacking them.
Uses
Sentinel can be used to block pathways and/or jump to an ally to help them. The leap is useful for ignoring enemies and difficult terrain.