Difference between revisions of "Sentinel"

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'''Sentinel''' is a [[Warrior]] [[:Category:Ability|ability]].  
'''Sentinel''' is a [[Warrior]] [[ability]].  


==In-Game Description==
==In-Game Description==
  <q>''Replaces [[Guardian]]. The warrior leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.''</q>
  <q>''Replaces [[Guardian]]. The warrior leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.''</q>


=== Upgrade ===
== Upgrade ==
 
''<q>Sentinel interrupts enemy movement.</q>''
  ''<q>Sentinel interrupts enemy movement.</q>''
 


==Specifics==
==Specifics==
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Using Sentinel ends a hero's turn, while they wait for an enemy to approach. The hero will jump within a 2.7 tile radius in order to make a melee reaction strike against the first enemy they can hit.  
Using Sentinel ends a hero's turn, while they wait for an enemy to approach. The hero will jump within a 2.7 tile radius in order to make a melee reaction strike against the first enemy they can hit.  


Upgraded Sentinel interrupts enemy movement. With [[knockback]] or [[Long Reach]], a melee enemy may be unable to attack.
Upgraded Sentinel interrupts enemy movement. With [[knockback]] or [[Long Reach]], a melee enemy may be stopped in a place where they are unable to attack.
 
* Reaction strikes from Sentinel work the same as from [[Guardian]] otherwise.
* Completely ''replaces'' Guardian, so it is not possible to choose a stationary defense once you gain this ability.


==Uses==
==Uses==
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Sentinel can be used to block pathways and/or jump to an ally to help them. The leap is useful for ignoring enemies and difficult terrain.  
Sentinel can be used to block pathways and/or jump to an ally to help them. The leap is useful for ignoring enemies and difficult terrain.  


If the warrior does not have a lot of armor or health, Sentinel can become dangerous as they may leap out from the protection of their allies into an area where multiple foes can attack them. It can be wise to line up the sentinel warrior ''behind'' allies, so that when they leap they are still in a defensible position.
To get value out of Sentinel, a warrior needs to have enough armor and health to survive a couple hits, and possibly advised to have a weapon with [[knockback]] as well to slam enemies into positions where they won't get to make their own attacks. Without enough armor and health, Sentinel can become actively hazardous to the warrior, as they may leap out from the protection of their allies into an area where multiple foes can attack them. It can be wise to line up the sentinel warrior ''behind'' allies, so that when they leap they are still in a defensible position.
 
If the Sentinel warrior deals enough damage to get frequent kills, [[Untouchable]] can add survivability.


[[Category:Ability]]
[[Category:Ability]]

Revision as of 18:57, 3 January 2022

Sentinel is a Warrior ability.

In-Game Description

Replaces Guardian. The warrior leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.

Upgrade

Sentinel interrupts enemy movement.

Specifics

Using Sentinel ends a hero's turn, while they wait for an enemy to approach. The hero will jump within a 2.7 tile radius in order to make a melee reaction strike against the first enemy they can hit.

Upgraded Sentinel interrupts enemy movement. With knockback or Long Reach, a melee enemy may be stopped in a place where they are unable to attack.

  • Reaction strikes from Sentinel work the same as from Guardian otherwise.
  • Completely replaces Guardian, so it is not possible to choose a stationary defense once you gain this ability.

Uses

Sentinel allows a warrior to threaten quite a large area, especially if they are using a spear or have Long Reach. It also combos very well with Vigilance.

Sentinel can be used to block pathways and/or jump to an ally to help them. The leap is useful for ignoring enemies and difficult terrain.

To get value out of Sentinel, a warrior needs to have enough armor and health to survive a couple hits, and possibly advised to have a weapon with knockback as well to slam enemies into positions where they won't get to make their own attacks. Without enough armor and health, Sentinel can become actively hazardous to the warrior, as they may leap out from the protection of their allies into an area where multiple foes can attack them. It can be wise to line up the sentinel warrior behind allies, so that when they leap they are still in a defensible position.

If the Sentinel warrior deals enough damage to get frequent kills, Untouchable can add survivability.